01. Open P2P Design workshops

The last part of the November 2009 tour took place very far, in South Korea (in Seoul) and in Singapore where I facilitated two workshops together with Roger Pitiot. Both workshops share the same structure and contents, even if the Singapore one had to be one day shorter (3 days instead of 4).
Let’s start reporting these workshops with the structure and the contents, something we had been working for months and we can easily replicate in other contexts in the future.
With the next posts I will explain in details what has been done in both workshops.

02. Workshop Contents

Design 2.0: designers meet social networks and new technologies for distributed systems

What is Design 2.0, where it’s coming from and going to, why it’s interesting and what we should expect

  • complex problems
  • increasing importance of design
  • open innovation
  • opening design
    • with new technologies
    • Knowledge sharing
    • social networks
    • fabbing

Open P2P Design: how to organize open projects for distributed systems

What is Open P2P Design, where it’s coming from and going to, why it’s interesting and what we should expect enable distributed creativity

  • collaborative activity for complex problem solving
  • metadesign for open process
  • co-design for open projects

The Workshop will answer the following questions:

What is Open Design and how can we develop it with a community in a collaborative way?

How can we design the co-design process and the tools we will use with a community?
How can we design the first Open Design source code and manage its business and sharing?
How can we set up Open Design businesses in the future and which technologies and strategies we will use?

Theoric Contents

  • Open Design System
  • How to open Design processes: co-design, collaborative design, metadesign
  • Open Culture, Intellectual Property, Copyright, Creative Commons for Designers
  • The coming distributed manufacturing scenario for Design and Businesses

Practical Contents

  • Co-design of a collaborative activity for an open system, a community
  • Collaborative design process for open projects
  • Open tools for open projects
  • Metadesign of open projects processes

03. Workshop program

Day #01: What is Open Design and how can we develop it with a community in a collaborative way?

  1. Introduction
  2. Theoric Lecture: Introduction to Open Design
    • What is Open Design?
    • Where does Open Design come from?
    • Why Open Design is important for designers and their future role?
    • History of Open Design
    • Who is doing Open Design now?
    • How can we develop Open Design projects?
    • How can we analyse a community?
  3. Practical Lecture: SVN+Collaborative Working
    • How do Open Source projects work?
    • Which tools and softwares are needed?
    • How do Version Control Systems work? Introduction to Subversion+Aptana
    • How do Software Forges work? Introduction to Trac
    • How can we design in a collaborative and distributed way with these tools?
  4. Free time to work
    • Project to design/deliver: community analisis
  5. Collaborative Projects revision

Day #02: How can we design the co-design process and the tools we will use with a community?

  1. Theoric Lecture: Introduction to Open P2P Design: Platform, Tools and Process
    • What is Open P2P Design?
    • Where does Open P2P Design come from?
    • Why Open P2P Design is important for designers?
    • What is a collaborative activity?
    • What are Metadesign and Co-Design?
    • What is the Platform for the collaborative activity?
    • What is the Open P2P Design process and how can we use and modify it?
  2. Practical Lecture: File Formats + Open Tools
    • Free/Open file formats for texts
    • Free/Open file formats for 2D drawings (bitmap+vector)
    • Free/Open file formats for 3D drawings
    • Free Open Softwares for Texts
    • Free Open Softwares for 2D Drawings
    • Free Open Softwares for 3D Drawings
    • Limitations and further developments of Free/Open File Formats and Softwares
    • How can we design the first version of an Open P2P Design project, its source code?
  3. Free time to work
    • Project to design/deliver: platform/process design
  4. Collaborative Projects revision using Trac and SVN

Day #03: How can we design the first Open Design source code and manage its business and sharing?

  1. Practical Lecture: Design the first source code, 0.1
    • What technologies for fabbing and distributed manufacturing can we use?
    • What technologies and services can we use to distribute Open Design projects?
    • Which are their limitations for manufacturing (and therefore for product design) and distribution (and therefore for service design)
    • How can we design the first version of an Open Design project, its source code?
  2. Free time to work
    • Project to design/deliver: source code version 0.1 design
  3. Collaborative Projects revision using Trac and SVN

Day #04: How can we set up Open Design businesses in the future and which technologies and strategies we will use?

  1. Theoric Lecture: The Distributed Manufacturing Scenario: Technologies and Business/Distribution strategies
    • What is the coming Distributed Manufacturing Scenario?
    • Which business models can we use and modify within this scenario?
    • How can we gather money for communities?
    • Who is working within/for this scenario?
    • Where can we get more informations and resources about this scenario?
  2. Practical Lecture: Publishing and Distributing the first source code
    • How can we communicate a business model, a service, for our Open Design project?
    • How can we publish and distribute the source code in a centralized way?
    • How can we publish and distribute the source code in a p2p way?
  3. Free time to work
    • Project to design/deliver: business/distribution/communication strategy (= service design) + other projects
  4. Collaborative Projects revision using Trac and SVN
  5. Conclusions
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