Massimo Menichinelli administrator

Massimo Menichinelli

massimo.menichinelli@openp2pdesign.org

Massimo Menichinelli is the founder of openp2pdesign.org.

He is a designer working and researching on open collaborative projects (Open Design/Open P2P Design) and the systems that design them since 2005. He’s interested in the relationships between design, localities, communities and complexity, learning from Open Source, P2P and Web 2.0 software and adopting their principles and practices.

He has worked as a designer and also at the Politecnico di Milano where he has given lectures about the relationships between design/locality/community/complexity and he has been interested in the organization of the design community of some courses.

He has been giving lectures and workshops about designing open and collaborative services with communities and spreading awareness and knowledge about Open Systems in Italy (First Free Software Italian Conference in Cosenza, I Realize in Turin and more), Spain (Institute for Advanced Architecture and UrbanLabs 08 in Barcelona and Creative Cities in Imagination Society in Caceres), Finland (keynote speaker at the Open 2009 Symposium, Helsinki), South Korea and Singapore (Open P2P Design workshops in Seoul, IDAS and Singapore, NTU) so far.

Genomineerde Rotterdam designprijs 2011: Waag Society – Open Design from Premsela, The Netherlands Inst. on Vimeo.

Continuing the serie of interviews about Open Design, DIY, Fabbing and related issues, I have now the pleasure to interview Bas van Abel. Bas works as a Creative Director at Waag Society, where he co-founded of Waag Society’s FabLab, directs the Open Design Lab and edited the Open Design Now book. By the way, don’t forget to vote for Bas’ and Waag’s work about Open Design here on the Rotterdam Design Prize website.


Massimo Menichinelli: Waag Society works in Amsterdam, in the Netherlands, where Fab Labs and Open Design have encountered a great interest. Has the city influenced this in some way? And which is the impact Waag Society and its Fab Lab has on the city?

Bas van Abel: Amsterdam probably has the largest creative industry in The Netherlands with a big focus on innovation, which is a great context for open design and Fablabs. Waag Society has always been an influential organization in this Dutch – and Amsterdam creative industry on the policy and institutional level. With the Fablab we’ve created a making and meeting place for everyone to get involved from both a top level (municipality, education) and grass roots level (designers, artist, individuals, SME’s).


Massimo Menichinelli: Waag Society promotes the idea of open source and related issues like Open Data, Open Design, Open Content and O pen Hardware. How can they interact and mix in common projects?

Bas van Abel: All of these issues share common principles, though the infrastructure needed (licensing, tools, methods) are very specific. There are also big differences in the maturity of the domains. For open source software there is a clear definition, it has it’s own cultural background, the tools are ready available and there are successful business models. Open design and open wetware for example are far from clearly defined. Therefore I think it is important to specifically experiment on different domains and get a clear image of the needs and implications before creating cross-over projects. That doesn’t mean off-course that you shouldn’t use open source software for creating open design platforms. It is just about where you put the focus of your research.


Massimo Menichinelli: While hackerspaces usually start independently, it seems that Fab Labs always start within an existing institution: a foundation, a school, a museum.. Why do you think this happens? How could we use this strategy to start a new Fab Lab?

Bas van Abel: The idea of the Fablab is easy to comprehend and to adopt. The potential is clear and it functions as a huge global innovation hub, based on collaboration and sharing with a clear distributed organization model. It creates economic benefits and it prepares us for a future industrial model. This makes it very attractive for institutions to host such a lab. It connects easily to existing programs and structures, opposed to a more “chaotic” hackerspace.
Furthermore, the whole context makes it fairly easy for institutions to get funding to start a lab.


Meet My Maker from Waag Society on Vimeo.

Massimo Menichinelli: Waag Society is collaborating with Droog Design for the open design project “Design for Download”. What are the possible business models for Open Design, and could the collaboration with Droog Design make it less controversial and more popular?

Bas van Abel: I’d like to make something clear first. For me, being able to download design based on a new industrial model doesn’t necessarily mean that it’s Open Design. Shapeways and Ponoko are doing this as well and I wouldn’t call them Open Design platforms. They are however part of the context of open design. Droog approached it from this industrial perspective, while our perspective was from a more social disruptive one. I think they are very much related (a new industrial model will change social, economic and political modes), but the approach is different. That was also the exciting part about this collaboration.

The technical framework we have been developing within the collaboration is very similar to what Ponoko is doing with it’s maker system. Though the “design for download” business models are much more consumer oriented. We’ve been looking at the added value for consumers if you have on demand production and DIY production. With on demand production the business models are based on distributed production (could be a Fablab) and the consumer experience is in using the tools to design part their own product. With DIY production the focus of the business models are much more on services from DIY facilities. Making becomes part of the consumer product experience.

And about making Open Design less controversial with the collaboration with Droog Design, I think this definitely contributed to the acceptance within “design culture”, but we have been working on several projects, which have helped making open design more popular. We are very excited by our Open Design Lab nomination for the Rotterdam Design Prize, which is a great acknowledgment on the importance of Open Design.


Massimo Menichinelli: What do you think Open Design will be: users fabbing professional designers’ projects or designers and users collaborating in the design process? Or will there be a division between bottom-up user-driven design and elite professional designers’ and companies’ projects?

Bas van Abel: Yes, yes and yes. To me open design is about ownership and responsibility. Openness is a way of creating transparency. We need more transparency in general to be more emphatic with the things created around us. Open design is just part of this change towards more transparency. What this does to the role of the designer is just a small aspect of this change. More transparency will have an impact on society as a whole.


Massimo Menichinelli: The digital fabrication ecosystem at the moment consists of onlice services (like Shapeways), Fab Labs, hackerspaces, commercial high-end tools and cheap open hardware tools. Chris Anderson even suggested to manufacture DIY and Open products in China. How will these interact among each other?

Bas van Abel: You only have to look at the current shanzhai developments in Shenzhen to see where this is going in China. There hackerspaces are popping up working on all kinds of open design/hardware projects based on micro-manufacturing. It’s where the economic benefits of open and community based small-scale manufacturing are taking shape. Shanzhai has for a while been seen as piracy, but it is far past that and turning into a true open grassroots manufacturing model.

A very interesting conversation on the future impact of Shanzhai can be found here: http://www.iftf.org/ShanzhaiFutures

Will Open Design have a place within traditional manufacturing companies or will it work only with individual or community-based fabbing?

Digital production, online platforms for knowledge sharing, information access, exchange systems and social networks radically change the structure of society.
Ever since the Industrial Revolution, we have been building in mass production, a non-transparent, centralized and closed system. There is still a big gap between the principles and drivers in our “digital world” and our “physical world”. Open design, hackerspaces, shanzhai, Fablabs, DIY… they are all moving towards closing this gap.

Looking at the future, I believe we are heading for a world where our societal, industrial and economical models will be based on the same principles we use in our current communication systems. It’s distributed, social and transparent.


Massimo Menichinelli: Open Design and Fab Labs need tools (software, manufacturing machines, etc..) but also supply chains, partnerships, services, … How can we design a system that enables people to develop Open Design projects?

Bas van Abel: When you’re talking about the open source part of open design, we need to know what is the source of design. This is a far more complicated question than with software, though I think it is possible to start creating systems for this. I always see the analogy with cooking. You have a very culturally embedded local production with local ingredients, but you also have an international exchange system in the form of recipes. On top of that the production facilities (the kitchen) and the tools are pretty standardized. If you take this to open design, a common design language for exchange could be layered the same way. Our kitchen is for example the Fablab and the local materials, the recipes are the instructions and finely the secret ingredient is your designer signature.

Off-course we also need to create collaboration systems etc., but I think a common language is where we have to start. Only this way we can truly work in an open and distributed way.


Massimo Menichinelli: Open Design now seems to be based on small individual projects instead of large, collaborative and community-based projects. What I’m trying to do with Open P2P Design is to start the design process from communities (or at least include them in it) helping them to self-organize a collaborative design process. What do you think about this issue?

Bas van Abel: Good luck ;-) !
It sounds a bit corny, but I think the biggest open design project we are working on is society itself. Design is more and more being used as a mechanism to solve societal issues. Within this context, design processes need to be open, transparent and reciprocal. We need systems that are able to organize this ongoing and ever changing design process. Open P2P Design is a great initiative, which I think reflects one of our current societal challenges.


Massimo Menichinelli: Quite often Open Design is seen as possible solution towards making our society more sustainable (and there are even examples of Green Fab Labs). Do you agree with this idea? How could we further explore it?

Bas van Abel: Like I said, I believe Open design creates transparency, which creates more ownership, which creates more responsibility. Open design is therefore a driver for a more responsible, emphatic society, where efficiency is not based on purely on costs, but also on conditions, energy and relevance.

Also, if we want to drive towards a next industrial revolution we also have to develop new energy sources. A great vision on industrial revolutions has been defined by Jeremy Rifkin, who stresses the critical combination of new energy and communication systems to drive industrial revolutions. We have a distributed communication system, but we still work with central energy systems. Fablabs and open design can be great platforms for developing distributed renewable energy systems.

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Almost two years ago, in May 2010 I blogged that openp2pdesign.org reached a new milestone (version 1.5): from a personal blog to an open source community.

A brief recap: the openp2pdesign.org project started in March 2005 with my Master Degree Thesis in the Faculty of Design of the Milan Polytechnic. Therefore, for the first year (March 2005 – April 2006) openp2pdesign.org was just a work in progress while I was producing the first source code. As since back then the concepts of Open Design and Open P2P Design were in their early days and there were very few opportunities to develop them further, I started openp2pdesign.org in order to provide a space for collective discussion and further research. It took then form of a website towards the end of 2006, opening the 2007 as a multilanguage blog, “Open Peer-to-Peer Design. Design for Complexity” in English, Italian and Spanish. During the following years, the project has become quite successful, with workshops, lectures or panels in many countries, including Italy, Spain, Finland, Germany, Netherlands, South Korea, Singapore, Mexico. Meanwhile, I also moved to Helsinki to further investigate Open Design and Open P2P Design in the Media Lab of the Aalto UniversitySchool of Art and Design.

But now, the most important thing I want to share with you in this post is this: if you remember, in the old post I mentioned, I wrote this:

During the next months, we will design the collaborative activity of the open source community of openp2pdesign.org; and yes, we are going to use the Open P2P Design methodology for this task. You can track this process in the meta.openp2pdesign.org page. Once this collaborative activity is stable, we will open it to the participation and everybody will be able to join us and be part of it.
We hope it will be ready by the end of 2010, meanwhile the blog will work, and you can follow our projects in it or subscribing to our newsletter on the Contact page or here below:

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Just after my participation in the Maker Lab at the DMY Berlin 2011, I finally had the chance to meet and interview Jay CousinsPedro PinedaChristophe Vaillant from Open Design City, a co-working and community-based space for making hosted in the Betahaus (Berlin, Germany). The following interview is the result of a reconstruction of a great half a day of sharing of ideas and talking in Berlin.
(By the way: I’m going to be again in Berlin next week for the Open Knowledge Conference: I’ll be part of a panel and workshop on creating a standard for Open Hardware and Design, more details on the website of the event.)

Massimo Menichinelli: Could you please tell us the story of Open Design City, how it started and what is planned for the near future?

Jay Cousins – Pedro Pineda – Christophe Vaillant Open Design City happened by accident, starting from an existing community, with an event in Betahaus in February 2010.
Various makers from Berlin and other places met for an Open Design Event, which resulted in a dinner party, numerous products, experiments and the documentary “delivered in beta”. The design festival DMY Berlin then was interested in having a Maker space, 200 square meters of space, with a budget of 3000 € for materials and transportation provided by Etsy (Editor’s note: Etsy has an office in Berlin, here). Then Betahaus wanted to start a Fab Lab, and before the MakerLab, we opened the space in Betahaus, catalysed by the community formed in creating the MakerLab. We confronted business models, asked the community about how to organize (and then create) the space. People brought tools, resources and ideas in the space, that was not defined in the beginning. We left it up to the community to share tools, skills, machines and organize events and workshops to launch the space.
Everything in the place has been built or donated by the members, except for a series of tools donated by the marketing department at Bosch. Then CNC machines and a Makerbot arrived later.

We are now in a transition process, recruiting more members in order to cope with the rental costs, and trying to establish a long-term business plan (because everything happened by accident). Since we don’t have a legal status yet, we are not receiving any subsidies from government or companies, the space is offered by Betahuas but all the money comes from members, so there’s need to find more money.
We are trying to establish connections with companies that may benefit from the space, but in any case the community comes first for us. It is a space by the community for the community, and we are trying to create opportunities for the community to make money through workshops and more services.


Massimo Menichinelli: What is the current situation in Berlin for Fab Labs and Open Design? What kind of impact a Fab Lab like yours could have in Berlin?
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A couple of weeks ago I was part of the 2011 edition of DMY Berlin, together with the Open Helsinki group inside the MakerLab. This event was part of World Design Capital Helsinki 2012. Even if I was there only for the last two days (and it’s always difficult to get attention in a Design Festival, especially in such a noisy place), there was a good feedback from the visitors, especially on the last day.
I gave two lectures twice and helped few visitors understand and develop open processes and businesses, see below for the details, the presentations and the toolkit for designing open processes.
You can see more pictures from the event from Miska Knapek‘s Flickr account.

DMY Opening from robertanderson on Vimeo.

Open P2P Design

Open P2P Design brings open source and peer-to-peer dynamics inside a community-centered design process, in order to have real co-design projects with people and their communities. We can use Open P2P Design for co-designing Open Design processes or commercial or public services with open and peer-to-peer dynamics, starting from communities and involving them inside the design process. We can also use it for analyzing an existing business and opening to collaboration some of its activities, or design new ones in order to start a collaboration with a community of users.

Markets and business models for Open and DIY projects

Which are the possible business models for Open projects like Open Design and Open Hardware? And what about running a Fab Lab or a similar place? Which strategies can we adopt in order to have successful DIY Craft projects? People that want to organize collaborative spaces or companies need to think about how to run their business in a
sustainable way, but even single or groups of Open Designers could get more insights for their project if they discover the possible business models. Let’s have a look at the existing markets, the common business models and the possible future scenarios.
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Following the previous post, let’s still talk about Open Design in the Fashion Design sector and about the EDUfashion project (and its openwear.org brand). Few weeks ago I was invited in their event: EDUfashion Conference – Refashioning fashion: new scenarios of clothing – 2nd June 2011.

I didn’t talk about Open P2P Design and how to co-design open processes and systems; instead I talked about the business models behind the current Open and DIY projects. Running an Open business is part of the big theme “how to co-design open systems”, and it’s something I’m increasingly investigating more and more (and it seems there is a lot of interest in it).
Here’s my presentation; soon I will blog about a longer presentation about the same issues I gave in Berlin few days later:

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After the video of Neil Gershenfeld at the Maker Faire Bay Area 2011, here’s now the video of Massimo Banzi about the state of Arduino and of its community from the same event. One of the interesting things to note in his speech is the fact that Arduino is not evolving too quickly, its speed is slow enough for the community to adapt to its evolution.
And don’t forget that the first ArduinoCamp is going to be held on 18th-19th June in Milan (see you there!).

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Just in case you haven’t read it yet, Openwear.org released a report about sustainability, openness and P2P production in the world of fashion design. The report has been realized with the contribution of: Studio Poper, Ljubljana; Faculty of Political Sciences, University of Milan; Copenhagen Business School, Center for Creative Encounters, Copenhagen; Ethical Economy, London; Faculty of Natural Sciences and Engeneering, University of Ljubljana. You can download the .pdf file from openwear.org here. It is released under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License.
The report, curated by Bertram Niessen, features also (but there’s much more inside!) the interview I gave him for the Digicult magazine, Digimag.

You can also read it and embed it from Scribd:

Openwear E-book Final

Or from Issuu:

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If you have 30 minutes, I suggest you to watch this video of Neil Gershenfeld at Maker Faire Bay Area 2011, where he fully explain Fabbing and Fab Labs and current state of the research about digital fabrication as the act of embodying computation. From machines that make machines to code that becomes an object, like information does in proteins. Note the sentence “the killer app for digital fabrication is personal fabrication”.

Analog phone calls degraded with distance; we now have the Internet. Analog computations degraded with time; we now have PCs. But today’s most advanced manufacturing processes, whether additive or subtractive, remain analog because the materials themselves don’t contain information. Prof. Neil Gershenfeld, Director of MIT’s Center for Bits and Atoms, will present research on digital materials, and discuss its implications for the future of making things.

via | Digital Fabber

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After the interview with Zoe Romano and Bertram Niessen from Openwear.org, I have now the pleasure to interview Peter Troxler, an independent researcher (see his personal website here) and one of the few researchers (if not the only one) that are investigating the business models of Fab Labs and Open Design.
Peter Troxler is also one of the editors of the forthcoming Open Design Now book and runs Square One, an independent research company at the intersection of business administration, society and technology. He has also been an instructor at Fab Academy and Business Developer at Fab Lab Luzern.


Massimo Menichinelli: It seems that the Netherlands are the country where Fab Labs and Open Design have encountered most interest so far. Which are the reasons for such a success and what is the current situation?

Peter Troxler: I am not entirely sure this assessment is actually correct. Let’s look at the two topics, Fab Labs and Open Design, seperately.

01. Fab Labs
It is obvious that the Netherlands has seen a quick growth in number of Fab Labs — from one in 2007/2008 to 6 labs (on the official list and 3 more (mobile, Maastricht, Enschede) that are not on the list now (2010/11). Also, with 9 Labs for 16 million inhabitants this is probably the highest density; the US has 19 Fab Labs for 311 million of people (at this density the Netherlands would only have 1 Fab Lab).

But we should not forget, that Fab Labs are only one player in the fabbing universe; there are Tech Shops, Hacker Spaces, “Offene Werkstätten” (in Germany) etc. that also provide a personal manufacturing infrastructure. According to hackerspaces.org, Germany has some 56 HS, about 40 “Offene Werkstätten” and a handful of Fab Lab initiatives.
And I am just starting to understand what’s going on in France …

So the apparent pole position of the Netherlands might need to be taken “cum grano salis”.

Probably another element helped spread the Fab Lab idea in the Netherlands: the fact that it is just such a small and relatively densely populated country. Ideas can spread really quickly, and that might be the reason why many things are adopted quickly over here.

2. Open Design

Open Design is somewhat vaguely defined. And open design in general is very much in its infancy. If you restrict it to open source type approaches in industrial/product design, you’ll find pockets of it in Berlin, the Dutch Randstad, and probably the Bay Area (US). If you look at fashion, open design has a longer history, and maybe Italy might figure more prominently on the map.

An interesting aside in this context is, that Asian artists/designers traditionally used to get more cudos by copying old masters while the Western culture (at least as of the 19th century romantic illusion of the lone creator as promoted by Diderot) seems more inclined to admire “original creation”.

But then there is the whole area of design where we talk about hardware and electronics — there the Netherlands figure probably not even as second runner up, but you would have to analyse open hardware project collections such as those of Make Magazine and Kerstin Balka’s http://open-innovation-projects.org/ to get some idea of national figure — I have not done that so far and actually don’t intend to do that.

It’s difficult to say, why the Netherlands would be the fore-runner of Fab Labs and Open Design.

What strikes me is that the Netherlands also have one of the least transparent and “greedy” ecosystem of private organisations collecting royalties for all sorts of intellectual property (there seem to be over 20 organisations in the Netherlands collecting (and allegedly re-distributing) such fees).

Having said that, one could think that actually this country is sort of obsessed with dealing with intellectual property. The Netherlands is — to my knowledge — the only country where the national Creative Commons chapter received substantial government funding over a prolonged period of time. It is certainly highly speculative to use that as an explanation for the apparent attention for Open Design in the Netherlands.

Similarly, one would also have to speculate about the role of design in general in the Dutch society — at least in the national self-perception Dutch Design is almost equalled to a (if not *the*) international benchmark of good design. This creates an environment where it is not unlikely that all sorts of off-mainstream projects do get to benefit from the critical mass interested in the overall topic.


Massimo Menichinelli: While Fab Labs have grown considerably in terms of popularity, Open Design is still more controversial: many designers and companies don’t like the idea of open collaborative processes and the idea of sharing design projects. How could we overcome this problem and make Open Design more popular?
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In two previous posts (here and here), I started explaining that Open Design is now getting out of the underground, since many important design companies, institutions and other actors are now actively working on it. This does not mean that all the problems that we must solve in order to have a real collaborative Open Design are gone; it’s just easier now to talk about Open Design, since we have famous examples to show.
With this last post I will show some important exhibitions and design festivals where Open Design has a relevant place.

04. Technocraft: An exhibition about Product Hacking

Yves Béhar (founder of the fuseproject design agency) and famous for being the designer of the One Laptop Per Child‘s XO laptop, curated his first exhibition last year: TechnoCRAFT: Hackers, Modders, Fabbers, Tweakers, and Design in the Age of Individuality ( July 10, 2010 – October 3, 2010, Yerba Buena Center for the Arts in San Francisco, USA).

TechnoCRAFT looked at the different ways that consumers are personalizing design products with their own creativity and individuality in an age of mass-production: the exhibition included six subthemes:

  • crowdsourcing
  • platforms
  • blueprints
  • hacks
  • incompletes
  • modules

Beside being curated by a famous designer, this exhibition is important since it tracked the history of hacking in the design history and pointed to its future development. Some of the designers / products included in the exhibition were:

For further insights, you can read this interview of Yves Béhar for the Domus magazine:

technology is in many ways opening new horizons in the world of craft by allowing new ways for designers and crafters to: a) learn and share techniques b) to find a new marketplace for their wares.

For me, the designer is always in charge of creating great experiences around the products they design… But who are these experiences created for? A consumer or buyer. [...] many of the ways in which consumers intervene on products by making them more unique to individuals simply means that the ergonomics, the function and the aesthetic is adapted to one’s specific needs… This is a traditional view of design’s purpose.

For some pictures about the products showed in the exhibition, have a look at the DesignBoom article.

05. An event and a book, from Styria (Austria)

Another (and quite important) sign that Open Design is becoming mainstream comes from Styria (one of the federal states of Austria). In February 2011, Creative Industries Styria organized the fourth Creative Industries Convention in Graz and it was devoted to the topic of Open Design hosting a speech by Ronen Kadushin (most probably the first real Open Designer).
After the event, they produced a free documentation about Open Design that is now available. It is an important step because the document clearly shows there is an official interest in Open Design by public institutions in Styria.
Just to give you an idea of the document, the best quote comes from Paul Atkinson that wrote:

In order to maintain a significant role in the design and production of goods, professional designers will have to lose their egos and change their role from the design of finished products to the creation of systems that will give people the freedom to create high quality designs of their own; systems which free the user from requiring specialist skills in design, yet which produce results retaining the designer’s original intention. The better a particular designer’s system works, the more successful that designer will be. Designers unwilling to change risk becoming ghosts of the profession.

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