Just a quick post: here are my presentations for the first day (What is Open Design?), the second day (What is Open P2P Design) and the fourth day (What Is The Distributed Manufacturing Scenario?). In the next post I will write about what happened in the workshop and the outcome we got.

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01. Open P2P Design workshops

The last part of the November 2009 tour took place very far, in South Korea (in Seoul) and in Singapore where I facilitated two workshops together with Roger Pitiot. Both workshops share the same structure and contents, even if the Singapore one had to be one day shorter (3 days instead of 4).
Let’s start reporting these workshops with the structure and the contents, something we had been working for months and we can easily replicate in other contexts in the future.
With the next posts I will explain in details what has been done in both workshops.

02. Workshop Contents

Design 2.0: designers meet social networks and new technologies for distributed systems

What is Design 2.0, where it’s coming from and going to, why it’s interesting and what we should expect

  • complex problems
  • increasing importance of design
  • open innovation
  • opening design
    • with new technologies
    • Knowledge sharing
    • social networks
    • fabbing

Open P2P Design: how to organize open projects for distributed systems

What is Open P2P Design, where it’s coming from and going to, why it’s interesting and what we should expect enable distributed creativity

  • collaborative activity for complex problem solving
  • metadesign for open process
  • co-design for open projects

The Workshop will answer the following questions:

What is Open Design and how can we develop it with a community in a collaborative way?
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Another book about ‘open p2p design‘ wil be published soon. The thesis contains several examples of open source and the results of a simulation project for open design.
The abstract of the book is below.
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User-Centred Design Poster

Here’s a nice and well designed and documented infographic poster about User-Centred Design by Pascal Raabe. And since he published it under a CC BY-NC-SA license, I’m redistributing here it as a pdf file.


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Digimag

Two months ago, I was interviewed by Bertram Niessen for the Digicult magazine, Digimag; that interview was published on the May 2010 issue, n. 54.

DIGICULT is an online/offline Italian platform, created to spread digital art and culture worldwide. It focuses on the impact of new technologies and modern sciences on art, design, culture and contemporary society. DIGICULT is based on participation of more than 40 professionals, representing a wide Italian Network of critics, curators and journalists in the field. DIGICULT is the editor of the magazine DIGIMAG, which focuses on some cultural and artistic issues like internet art, hacktivism, electronica, video art, audiovideo, art & science, design, new media, software art, performing art.

Here is the Italian interview, and here’s their English translation (both are released under a Creative Commons Attribution-Share Alike license). Here it is, without the images (go to the original magazine for them and for Bertram’s introduction), but with more links I’ve added and a little bit of editing:

Digimag May 2010

Bertram Niessen: Reading through your website, the subjects of posts range from social service design to car design. How would you then define open p2p design field of application/action?

Massimo Menichinelli: Open P2P Design is the proposal of a new design methodology for the co-designing of open and peer-to-peer collaborative activities with/for communities, through an indeed open and shared process aimed to co-design such active collaborations. A community-centered design, in short. I began developing this method in reaction to a lack: albeit the presence of an interest in replicating open and p2p organizational patterns, this issue has been researched uniquely through implementing the use of dedicated software and technologies so far, without a proper social planning (with sometimes ineffective results).

The fields in which this can be applied are potentially vast and still being defined. Think about the various cases of open methods implementation: we go from biotechnologies to mineral processing, like Goldcorp Inc. used them for! In sum, these systems can be applied to any activity we are aiming to turn into an open and collaborative one, or on top of that wherever it is thought that a cooperative activity might solve a specific issue through the presence of active participants.

Open P2P Design is not the design of communicative artifacts neither commodities, but rather the design of a collaborative activity (for instance design of services and other activities), which would itself be dedicated to the issue to be tackled (maybe then through the collaborative design of a communicative artifact or some commodity). I chose not to bound Open P2P Design action field solely to design since it would be limiting and also because it can actually represent a further way to diffuse open and peer-to-peer principles and dynamics.

As a general principle, the Open P2P Design method can be applied wherever we desire to arise a collaborative activity, both in already existing communities and in ones to be created.

We can develop cooperative activities within firms businesses as well as collaborate with them to create community-based cooperative businesses. An example of this are Open Innovation initiatives, where instead of merely catching information or offering activities where users/communities don’t have an option to intervene, it is chosen to really co-create together with a community the development of open innovation. We can also initiate collaborations within a firm, in case the sole adoption of a software appears to be insufficient to generate the aimed collaboration (i.e. the current Enterprise 2.0 approach).

On top of that we might even develop community-based businesses, as it happened with the GiffGaff telephone company, in which some of the company tasks are performed by users (and examples might continue with mass customization). I also believe users and communities must be involved in ‘bottom of the pyramid‘ targeted businesses, in order to avert inadequate suggestions (see The Onion satirical article in this regard), establishing an equal debate instead.

Concerning public administration, it is interesting to examine the Open Government form: this definition presently refers to the publication of government owned data, put under open licenses in order to facilitate citizens and organizations to independently visualize and present them. This move aims to increase institutions’ transparency in order to allow citizens to be more aware of public management and hence making aware choices. A big step forward, nonetheless we could push ourselves further, for instance developing open p2p and collaborative public services, as the RED Unit of the Design Council did in Britain. A further step forward might be turning activities that are now governments’ and public administrations’ prerogative activities into open, collaborative ones, as the documentary “Us Now” thoroughly shows .

Finally, public administrations can adopt this method in case they might need/want to develop collaborative networks within a definite territory or city, concerning the field of social development enterprises willing to reinforce local social and economic networks.

Furthermore, this system can be applied in order to develop creative projects such as Open Hardware and Open Design conceived as Open Product Design as well as Open Web Design, Open Interaction Design, Open Font Design, Open Movie Design, Open Game Design, Open Architecture and Open Fashion Design, just to give some examples.
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Here’s the old good story of LEGO Mindstorms and how they learned that active users can co-create important value with a company (hacking their product / services). But this time, instead of reading this story in a book, we can listen to Eric von Hippel telling it (and we can watch the videoclips too!).

via | digg

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Hello, it’s Miae Kim. This is my first post here, Openp2pdesign.org.
I’m expecting and excited a lot in talking with you about
open p2p design or open business. I think that Open p2p design maybe sounds ideal but it can come true around us anytime. Have a good day!!

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When you start a FabLab, is more important to know its role within a city than to know exactly how to operate machines.

A Shift: a documentary on FabLab in The Netherlands. from Elmine Wijnia on Vimeo.

Visitors and managers of the FabLabs in The Netherlands tell the story of FabLab.
Please take your time watching it. It is not YouTube bite sized ;)

Nederlandse versie: http://vimeo.com/11275970

via | FabLab.nl

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While I was in Cáceres for the Creative Cities in Imagination Society: 5th Congress of Creativity and Innovation I had the chance to met some friends, including Olivier Olivier Schulbaum from Platoniq and Domenico di Siena from Ecosistema Urbano.
Domenico was very kind to record me for a video interview in Spanish about the relationships between Design and Public Space.
He had already asked me for a larger written interview in Spanish (we’ll see some publication from him on this interesting subject soon), and here it is after the video.

Interview: the text below is released under a Creative Commons BY-NC license.

00 – Presentación

Soy Massimo Menichinelli, diseñador/investigador. Desde el marzo 2005, me intereso a las relaciones entre el Diseño y el Territorio, las Comunidades y la Complejidad y a como utilizar estrategias, procesos y herramientas Open Source / P2P en estas relaciones. Estas líneas de investigación nacieron con mi tesis, desarrollada cuando el fenómeno de las formas de organización Open Source y P2P empezaba a pasar del software y de las TIC a un número mucho más amplio de campos.
Mi propuesta es la adaptar el diseño estrategico y de servicios para co-diseñar con/para una comunidad una actividad colaborativa basada en formas de organización parecidas a las del Software Libre, Open Source, Peer-to-Peer y de la Web 2.0. La web y el proyecto openp2pdesign.org nacieron con el fin de publicar, difundir y desarrollar estos temas, y ahora también para construir una red de diseñadores/investigadores, publicar libros, facilitar talleres, desarrollar proyectos complejos, abiertos o para comunidades y localidades.

01 – ¿Qué entiendes por espacio público? (definición)

Como diseñador, tengo que decir que el mundo del diseño no ha tenido muchas relaciones con el concepto de espacio publico hasta hace unos años; mientras antes el enfoque industrial era muy sencillo (el espacio urbano es un espacio vacio que tiene que ser rellenado con mobiliario urbano de diseño), ahora el mundo del diseño se està interesando al espacio publico también con una vision más estratégica y compleja (diseño estratégico, diseño de servicios, diseño para localidades y ciudades…).
En los últimos años (desde el 2000), el mundo del diseño ha empezado a interesarse de la dimensión local, entendida como el conjunto de las características del territorio a que se dirige el proyecto y donde nace el proyecto. El territorio de los usuarios y de los diseñadores: más en general, el territorio de todos los stakeholder. Continue reading this post » »

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One week after being in Helsinki, I went to Cáceres, for the Creative Cities in Imagination Society: 5th Congress of Creativity and Innovation where I gave a workshop about using the Open P2P Design methodology in cities in order to experiment with social and economic innovation starting with citizenship creativity. I have to say that I was struck by the perfect organization of such a big event, in region that I’ve been told is the poorest of Spain!

You can find my presentation, in Spanish, here.

As I had very little time for the workshop, I decided to use it to explain the Open P2P Design methodology to the participants instead of trying to do something. I had also prepared a short guide/toolkit, written in Spanish, for developing Open P2P Design projects that I published online on Issuu and Scribd and that I gave to the participants.
You can also download it from the Source section: Open P2P Design, co-diseñar una actividad colaborativa abierta con/para una comunidad y su localidad (48)
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