via | Network Weaving
Tags: Complex Systems, Emergence, Science, Self-Organization, Swarm / Flock / Crowd
via | Network Weaving
Tags: Complex Systems, Emergence, Science, Self-Organization, Swarm / Flock / Crowd
After the post where I wrote about flocking algorithms used in a site-specific art/design installation by Todo Design, I ‘d like here to write about another experiment with such algorithms.
While surfing on Vimeo I found this video by Aaron Westre from Minneapolis (Minnesota, USA), where he explains very well his master’s degree thesis on using [...]
Tags: Architectural Design, Complex Systems, Design Methodology, Generative system, processing.org, Swarm / Flock / Crowd, USA
code_swarm. An experiment in organic software visualization is an application created by Michael Ogawa with Processing, that gathers data about the history of an open source / free software community and visualizes it in a video. Here’s the video for the Python programming language:
code_swarm – Python from Michael Ogawa on Vimeo.
I’ve been studying software projects [...]
Tags: Art, Complex Systems, Free Software, Movie Design, Net Art, Open Source, processing.org, Swarm / Flock / Crowd, Visualization
You can’t force people to follow directions they deem arbitrary.
via | reddit
A desire line is a path developed by erosion caused by animal and/or human footfall. The path usually represents the shortest and/or most easilly navigated route between an origin and destination. The width and amount of erosion of the line represents the amount of [...]
Tags: Complex Systems, Design, Flows, Locality, Self-Organization, Swarm / Flock / Crowd