Archive for the ‘Open P2P Design’ Category


A couple of weeks ago I was part of the 2011 edition of DMY Berlin, together with the Open Helsinki group inside the MakerLab. This event was part of World Design Capital Helsinki 2012. Even if I was there only for the last two days (and it’s always difficult to get attention in a Design Festival, especially in such a noisy place), there was a good feedback from the visitors, especially on the last day.
I gave two lectures twice and helped few visitors understand and develop open processes and businesses, see below for the details, the presentations and the toolkit for designing open processes.
You can see more pictures from the event from Miska Knapek‘s Flickr account.

DMY Opening from robertanderson on Vimeo.

Open P2P Design

Open P2P Design brings open source and peer-to-peer dynamics inside a community-centered design process, in order to have real co-design projects with people and their communities. We can use Open P2P Design for co-designing Open Design processes or commercial or public services with open and peer-to-peer dynamics, starting from communities and involving them inside the design process. We can also use it for analyzing an existing business and opening to collaboration some of its activities, or design new ones in order to start a collaboration with a community of users.

Markets and business models for Open and DIY projects

Which are the possible business models for Open projects like Open Design and Open Hardware? And what about running a Fab Lab or a similar place? Which strategies can we adopt in order to have successful DIY Craft projects? People that want to organize collaborative spaces or companies need to think about how to run their business in a
sustainable way, but even single or groups of Open Designers could get more insights for their project if they discover the possible business models. Let’s have a look at the existing markets, the common business models and the possible future scenarios.
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Back in March 2010, I was invited at a seminar organized by Ricerca Urbana Milano, in order to explain openp2pdesign.org with other interesting projects from Italy. The seminar took place at the Universitá Statale di Milano, Faculty of Political Science. A nice overview of the event can be read in Italian here.

Il mondo sta cambiando sotto i nostri occhi. Dopo il web 2.0 e il free software, vediamo svilupparsi l’Open Design, l’ Open Hardware e persino l’Open Biotech. Possiamo intravedere nuove relazioni di produzione, nuovi modelli business, nuove forme di organizzazione economica e sociale. Le grandi imprese si adattano e stanno nascendo nuove forme ibride, fra impresa sociale e Open Business. Questo evento intende cominciare ad esaminare la portata di questo fenomeno. Quali sono le tendenze in atto? Cosa succede in Italia? Quali sono i nuovi modelli organizzativi? Cosa bisogna fare per cambiare il mondo?

01.Openwear.org

The event started with Zoe Romano and Bertram Niessen showing the EDUfashion / openwear.org european project.

EDUfashion is a two-year project financed with the support of the European Commission for the development of a collaborative platform for fashion creation and continuous education emphasizing skill-sharing and ethical branding. EDUfashion developed Openwear.org, an online community created for sharing values, accessing to knowledge and practice of collaborative and distributed work. Openwear.org is where makers, fashion producers, small local enterprises, educational institutions can network to participating in the production of a new vision of fashion based on micro-communities and sustainability. They even created their own license for the brand and a brand manual.

We are experiencing a twin trend diffusing across the fashion sector. On the one hand consumer demand is being increasingly oriented toward “ethical” fashion items, meaning no sweatshop, ecologically sustainable, locally produced, and fairly traded apparel. On the other side, we’re witnessing the emergence of self-organized employment focusing on independent, socially engaged, critical and multitasking creative production driven more by communal needs than market imperatives or consumer fads. We think that here lies a new perspective on fashion that can be translated into reality by exploring the forces that are behind these consumer and producer trends.
[...]
EDUfashion project’s main objective is to foster community, collaboration and innovation to provide a new vision and practice for fashion. Our main goal is to support the dissemination of knowledge, skills and practices so to empower a self-managed workforce, in order to create an alternative learning environment for sustainable garment crafting and selling. Itʼll connect various individuals and groups, to enable them to act as small, sustainable enterprises, which will gather under a single open-source participatory brand whose benefits will be shared.

Forward to Basics – Openwear Collaborative Collection Workshop from Openwear on Vimeo.

Openwear Brand Tutorial from Openwear on Vimeo.

02. openp2pdesign.org

I then presented openp2pdesign.org with this presentation (in Italian): (more…)

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In February 2010 I was invited to give a lecture about Open P2P Design and to be part of the jury for the students’ projects in the Open Source Design class (one of the few first classes ever organized):

This course this oriented to the design, generation and production of an open source and shared platform to promote the online exchange of knowledge, this will permit to prompt the customization and personalization of elements as furniture. The goal is to create an Internet based interface (web 3.0) that will allow to interchange, share, download and upload designs all over the world.

I was invited by Marta Malé-Alemany, and the other members of the jury were Lucas Cappelli, José Pérez de Lama (from hackitectura.net and Universidad de Sevilla), Areti Nikolopoulou (from The commons factory together with José Pérez de Lama), Mara Balestrini.

Jury at Iaac>>> Open Source Design Seminar

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01. Another Open P2P Design workshop, in Singapore

Open P2P Design workshop in Singapore, November 2009: the last day

After the Seoul workshop, I flew to Singapore for another Open P2P Design workshop with Roger Pitiot at the School of Art, Design & Media of the Nanyang Technological University. The Singapore workshop took place as one of the event of the Singapore Design Festival 2009 and was organized with the help of professor Fabrizio Galli, who organized there a workshop that is already almost a FabLab.

Open P2P Design Workshop @ ADM, Poster

I could stay there only few days (just for the workshop), and I could only feel that while Seoul is like a 24-hour fabbing and piracy shop, Singapore is design, business and marketing hub but with no manufacturing inside (just like big companies like Nike, for example). One of the main avenues is not full of design piracy shops like in Seoul but of multiple high-end brands and consumption. And at the same time, in Singapore the coexistence of the four main ethnic groups (Chinese, Malays, Indians, Europeans) is based not on integration but on the tolerance of their diversity, in the the most globalised country in the world.

The workshop was one day shorter than the Seoul one (and the last day was an Islamic Holiday), we started with around 19 students and ended with around 10 students. Luckily, there were no cultural problems like in Seoul (Singapore was a British colony, after all), and even if the students were younger than in Seoul they were really smart and able to understand how Open Systems (and the Open P2P Design methodology) work in just three days. Moreover, we had the opportunity to learn from the Seoul workshop and change few details.

02. Pictures of the workshop

03. Presentations of the lectures

Here are the presentations of the lectures I gave during the workshops:
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NOTE: this post was originally written for the P2P Foundation blog on September 22nd 2010, but since it’s a quite interesting issue and its contents fit within openp2pdesign.org, I republished it here. The original post is here: http://blog.p2pfoundation.net/design-in-the-age-of-sharing/2010/09/22

01. Sharing by Design

A recent post on Shareable made me think about how the culture of Sharing has been changing the discipline of Design after the success of Open Source and the Web 2.0.
We are researching and discussing how we can bring collaboration into design processes and how we can use design processes to foster collaboration, but what about developing design projects for facilitating the sharing of physical goods?

Keara Schwartz wrote a post on Shareable, trying to start a conversation about this issue; however, that post is not really deep and inspiring since she finds that the only barrier to sharing products is the lack of trust in other people we have in sharing physical products. According to Keara Schwartz, we can share digital information easily, but not physical goods as well because we don’t believe other people will take care of them as we would do; she then suggest that products might be designed differently in order to facilitate their sharing.
I believe though that this is not the point: we don’t share products because our socio-economic system has developed in that direction, not because products are not designed for being shared. And designing for facilitating the sharing has wider (and older) implications.

Nonetheless, that post is a good starting point in order to think about the issue of Design for Sharing: we have to notice that Shareable is a nonprofit online magazine that “tells the story of sharing, covering the people, places, and projects bringing a shareable world to life”. And its tagline is Sharing by Design, implying that sharing can be enabled with design.

02. Access by Design

We could argue now that we are entering into the Age of Sharing, since after the success of Open Source and of Web 2.0 new terms, theories, technologies, products and services that are based on the concept of sharing (and collaboration) are increasingly introduced. But these trends started before, though a little bit different, as Jeremy Rifkin clearly explained in his book The Age of Access:

In the hypercapitalist economy, buying things in markets and owning property become outmoded ideas, while “just-in-time” access to nearly every kind of service, through vast commercial networks operating in cyberspace, becomes the norm. We increasingly pay for the experience of using things-in the form of subscriptions, memberships, leases, and retainers-rather than for the things themselves. [...]
Rifkin argues that the capitalist journey, which began with the commodification of goods and the ownership of property, is ending with the commodification of human time and experience.

As Rifkin noted, the transition from owning products to accessing them through a service started long time before the rise of the Web 2.0; it is therefore a longer trend coming from the evolution of society and economy. Design for Access came before Design for Sharing. Design, and especially Product Design, in the Age of Access means above all Product Stewardship, a concept developed as a Design for Sustainability effort with the aim of involving all the stakeholders of the life cycle of a product. With this approach, we ask all the stakeholders to take shared responsibility for the impacts to human health and the natural environment that result from the manufacturing, use, and end-of-life management of products. If we want to just access a product instead of owning it (and maybe the service is built upon its sharing it with other people), we need a lot of different players that actually manage it through its life cycle.

Product stewardship is a concept whereby environmental protection centers around the product itself, and everyone involved in the lifespan of the product is called upon to take up responsibility to reduce its environmental impact. For manufacturers, this includes planning for, and if necessary, paying for the recycling or disposal of the product at the end of its useful life. This may be achieved, in part, by redesigning products to use fewer harmful substances, to be more durable, reuseable and recyclable, and to make products from recycled materials. For retailers and consumers, this means taking an active role in ensuring the proper disposal or recycling of an end-of-life product.

Accessing a product, instead of owning it, means that the traditional life cycle of a product has to change and to be shared among all its stakeholders. Design for Access and for Sharing is more about new processes than new product typologies and technologies: it could be a way to design more proper and sustainable products (like the Universal Design / Design for All approaches). (more…)

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01. An Open P2P Design workshop, in Seoul

Open P2P Design workshop in Seoul, November 2009: the last day

And finally here we are to talk about what happened during the Seoul Workshop at IDAS, the penultimate date of the November 2009 tour.
First of all, I have to thank Roger Pitiot for this great opportunity, for the great time we had preparing this workshop and for the perfect organization he managed to set up with his team of students (Miae Kim was there too ;-) ).
Many thanks to Hyun Shin Jo from Kookmin University and Won Taik Kim from IDAS for their collaboration as co-conductors, and to Jay Yoon from Creative Commons Korea for explaining Creative Commons and Open Culture to the students in Korean, helping us thus communicating with them such a big issue.
Here’s a report on the Creative Commons Korea website, if you can read Korean of course!

I won’t talk too much about Seoul itself: on one side I had very little time to see it, and on the other side I prefer to focus on the workshop, here in the blog. But just let me say that being in a city which is the World Design Capital for 2010, with a completely different culture and so nice and very different people was very refreshing. Beside all the glittering lights of a never ending row of always open shops and street food stands, there is in Seoul an already working Distributed Manufacturing Systems that produces small series with low cost prices in 24-48 hours. Let’s see if they find a way to move from their consumerism and a whole avenue of design piracy shops towards a more sustainable, peer-to-peer and lighter distributed system of active citizens designers.

Back to our workshop: it was a very important one, not just for the setting, but because I had finally the opportunity to test the Open P2P Design methodology with other people and within a framework of time long enough (even if we would have liked it to last at least 5 days).
We had about 36 students the first day (Friday), but only half of them survived to the idea of working on Open Design during the whole weekend, and with such a culture shock. Because yes, it was a nice cultural clash on organizational terms (in Seoul everybody wakes up and go to bed very late; it’s very difficult to have students standing among the others asking questions and therefore a real collective interaction; and they do prefer to learn Open P2P Design starting from details and ending with the big picture rather than the other way around). But it was also a clash on cultural terms (it proved quite difficult to explain them the Activity Systems, since the words subject and object don’t have the same meaning their culture; the concepts of copy and copyright make a different sense, especially to the Chinese students). I have to thank Miae Kim for helping me explaining the Activity System to them in Korean!

02. Pictures of the workshop

03. The process and the outcomes of the workshop

Since we didn’t have enough time, we asked the students to organize themselves into groups, so that we could give each group an account to the main Subversion (SVN) repository. In this way, we could simulate how an Open Source community works, using the same software such communities use.
We divided them into 7 groups, each one with the name of a political leader (just for fun: think about opposite leaders collaborating in an Open Design project!):

  • Barack Obama
  • Ernesto Che Guevara
  • George Bush
  • Kim Jung Il
  • Mao Zedong
  • Nicolas Sarkozy
  • Ronald Reagan

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01. Open P2P Design workshops

The last part of the November 2009 tour took place very far, in South Korea (in Seoul) and in Singapore where I facilitated two workshops together with Roger Pitiot. Both workshops share the same structure and contents, even if the Singapore one had to be one day shorter (3 days instead of 4).
Let’s start reporting these workshops with the structure and the contents, something we had been working for months and we can easily replicate in other contexts in the future.
With the next posts I will explain in details what has been done in both workshops.

02. Workshop Contents

Design 2.0: designers meet social networks and new technologies for distributed systems

What is Design 2.0, where it’s coming from and going to, why it’s interesting and what we should expect

  • complex problems
  • increasing importance of design
  • open innovation
  • opening design
    • with new technologies
    • Knowledge sharing
    • social networks
    • fabbing

Open P2P Design: how to organize open projects for distributed systems

What is Open P2P Design, where it’s coming from and going to, why it’s interesting and what we should expect enable distributed creativity

  • collaborative activity for complex problem solving
  • metadesign for open process
  • co-design for open projects

The Workshop will answer the following questions:

What is Open Design and how can we develop it with a community in a collaborative way?
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Another book about ‘open p2p design‘ wil be published soon. The thesis contains several examples of open source and the results of a simulation project for open design.
The abstract of the book is below.
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User-Centred Design Poster

Here’s a nice and well designed and documented infographic poster about User-Centred Design by Pascal Raabe. And since he published it under a CC BY-NC-SA license, I’m redistributing here it as a pdf file.


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