Posts Tagged ‘Business/Service’


Genomineerde Rotterdam designprijs 2011: Waag Society – Open Design from Premsela, The Netherlands Inst. on Vimeo.

Continuing the serie of interviews about Open Design, DIY, Fabbing and related issues, I have now the pleasure to interview Bas van Abel. Bas works as a Creative Director at Waag Society, where he co-founded of Waag Society’s FabLab, directs the Open Design Lab and edited the Open Design Now book. By the way, don’t forget to vote for Bas’ and Waag’s work about Open Design here on the Rotterdam Design Prize website.


Massimo Menichinelli: Waag Society works in Amsterdam, in the Netherlands, where Fab Labs and Open Design have encountered a great interest. Has the city influenced this in some way? And which is the impact Waag Society and its Fab Lab has on the city?

Bas van Abel: Amsterdam probably has the largest creative industry in The Netherlands with a big focus on innovation, which is a great context for open design and Fablabs. Waag Society has always been an influential organization in this Dutch – and Amsterdam creative industry on the policy and institutional level. With the Fablab we’ve created a making and meeting place for everyone to get involved from both a top level (municipality, education) and grass roots level (designers, artist, individuals, SME’s).


Massimo Menichinelli: Waag Society promotes the idea of open source and related issues like Open Data, Open Design, Open Content and O pen Hardware. How can they interact and mix in common projects?

Bas van Abel: All of these issues share common principles, though the infrastructure needed (licensing, tools, methods) are very specific. There are also big differences in the maturity of the domains. For open source software there is a clear definition, it has it’s own cultural background, the tools are ready available and there are successful business models. Open design and open wetware for example are far from clearly defined. Therefore I think it is important to specifically experiment on different domains and get a clear image of the needs and implications before creating cross-over projects. That doesn’t mean off-course that you shouldn’t use open source software for creating open design platforms. It is just about where you put the focus of your research.


Massimo Menichinelli: While hackerspaces usually start independently, it seems that Fab Labs always start within an existing institution: a foundation, a school, a museum.. Why do you think this happens? How could we use this strategy to start a new Fab Lab?

Bas van Abel: The idea of the Fablab is easy to comprehend and to adopt. The potential is clear and it functions as a huge global innovation hub, based on collaboration and sharing with a clear distributed organization model. It creates economic benefits and it prepares us for a future industrial model. This makes it very attractive for institutions to host such a lab. It connects easily to existing programs and structures, opposed to a more “chaotic” hackerspace.
Furthermore, the whole context makes it fairly easy for institutions to get funding to start a lab.


Meet My Maker from Waag Society on Vimeo.

Massimo Menichinelli: Waag Society is collaborating with Droog Design for the open design project “Design for Download”. What are the possible business models for Open Design, and could the collaboration with Droog Design make it less controversial and more popular?

Bas van Abel: I’d like to make something clear first. For me, being able to download design based on a new industrial model doesn’t necessarily mean that it’s Open Design. Shapeways and Ponoko are doing this as well and I wouldn’t call them Open Design platforms. They are however part of the context of open design. Droog approached it from this industrial perspective, while our perspective was from a more social disruptive one. I think they are very much related (a new industrial model will change social, economic and political modes), but the approach is different. That was also the exciting part about this collaboration.

The technical framework we have been developing within the collaboration is very similar to what Ponoko is doing with it’s maker system. Though the “design for download” business models are much more consumer oriented. We’ve been looking at the added value for consumers if you have on demand production and DIY production. With on demand production the business models are based on distributed production (could be a Fablab) and the consumer experience is in using the tools to design part their own product. With DIY production the focus of the business models are much more on services from DIY facilities. Making becomes part of the consumer product experience.

And about making Open Design less controversial with the collaboration with Droog Design, I think this definitely contributed to the acceptance within “design culture”, but we have been working on several projects, which have helped making open design more popular. We are very excited by our Open Design Lab nomination for the Rotterdam Design Prize, which is a great acknowledgment on the importance of Open Design.


Massimo Menichinelli: What do you think Open Design will be: users fabbing professional designers’ projects or designers and users collaborating in the design process? Or will there be a division between bottom-up user-driven design and elite professional designers’ and companies’ projects?

Bas van Abel: Yes, yes and yes. To me open design is about ownership and responsibility. Openness is a way of creating transparency. We need more transparency in general to be more emphatic with the things created around us. Open design is just part of this change towards more transparency. What this does to the role of the designer is just a small aspect of this change. More transparency will have an impact on society as a whole.


Massimo Menichinelli: The digital fabrication ecosystem at the moment consists of onlice services (like Shapeways), Fab Labs, hackerspaces, commercial high-end tools and cheap open hardware tools. Chris Anderson even suggested to manufacture DIY and Open products in China. How will these interact among each other?

Bas van Abel: You only have to look at the current shanzhai developments in Shenzhen to see where this is going in China. There hackerspaces are popping up working on all kinds of open design/hardware projects based on micro-manufacturing. It’s where the economic benefits of open and community based small-scale manufacturing are taking shape. Shanzhai has for a while been seen as piracy, but it is far past that and turning into a true open grassroots manufacturing model.

A very interesting conversation on the future impact of Shanzhai can be found here: http://www.iftf.org/ShanzhaiFutures

Will Open Design have a place within traditional manufacturing companies or will it work only with individual or community-based fabbing?

Digital production, online platforms for knowledge sharing, information access, exchange systems and social networks radically change the structure of society.
Ever since the Industrial Revolution, we have been building in mass production, a non-transparent, centralized and closed system. There is still a big gap between the principles and drivers in our “digital world” and our “physical world”. Open design, hackerspaces, shanzhai, Fablabs, DIY… they are all moving towards closing this gap.

Looking at the future, I believe we are heading for a world where our societal, industrial and economical models will be based on the same principles we use in our current communication systems. It’s distributed, social and transparent.


Massimo Menichinelli: Open Design and Fab Labs need tools (software, manufacturing machines, etc..) but also supply chains, partnerships, services, … How can we design a system that enables people to develop Open Design projects?

Bas van Abel: When you’re talking about the open source part of open design, we need to know what is the source of design. This is a far more complicated question than with software, though I think it is possible to start creating systems for this. I always see the analogy with cooking. You have a very culturally embedded local production with local ingredients, but you also have an international exchange system in the form of recipes. On top of that the production facilities (the kitchen) and the tools are pretty standardized. If you take this to open design, a common design language for exchange could be layered the same way. Our kitchen is for example the Fablab and the local materials, the recipes are the instructions and finely the secret ingredient is your designer signature.

Off-course we also need to create collaboration systems etc., but I think a common language is where we have to start. Only this way we can truly work in an open and distributed way.


Massimo Menichinelli: Open Design now seems to be based on small individual projects instead of large, collaborative and community-based projects. What I’m trying to do with Open P2P Design is to start the design process from communities (or at least include them in it) helping them to self-organize a collaborative design process. What do you think about this issue?

Bas van Abel: Good luck ;-) !
It sounds a bit corny, but I think the biggest open design project we are working on is society itself. Design is more and more being used as a mechanism to solve societal issues. Within this context, design processes need to be open, transparent and reciprocal. We need systems that are able to organize this ongoing and ever changing design process. Open P2P Design is a great initiative, which I think reflects one of our current societal challenges.


Massimo Menichinelli: Quite often Open Design is seen as possible solution towards making our society more sustainable (and there are even examples of Green Fab Labs). Do you agree with this idea? How could we further explore it?

Bas van Abel: Like I said, I believe Open design creates transparency, which creates more ownership, which creates more responsibility. Open design is therefore a driver for a more responsible, emphatic society, where efficiency is not based on purely on costs, but also on conditions, energy and relevance.

Also, if we want to drive towards a next industrial revolution we also have to develop new energy sources. A great vision on industrial revolutions has been defined by Jeremy Rifkin, who stresses the critical combination of new energy and communication systems to drive industrial revolutions. We have a distributed communication system, but we still work with central energy systems. Fablabs and open design can be great platforms for developing distributed renewable energy systems.

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Just after my participation in the Maker Lab at the DMY Berlin 2011, I finally had the chance to meet and interview Jay CousinsPedro PinedaChristophe Vaillant from Open Design City, a co-working and community-based space for making hosted in the Betahaus (Berlin, Germany). The following interview is the result of a reconstruction of a great half a day of sharing of ideas and talking in Berlin.
(By the way: I’m going to be again in Berlin next week for the Open Knowledge Conference: I’ll be part of a panel and workshop on creating a standard for Open Hardware and Design, more details on the website of the event.)

Massimo Menichinelli: Could you please tell us the story of Open Design City, how it started and what is planned for the near future?

Jay Cousins – Pedro Pineda – Christophe Vaillant Open Design City happened by accident, starting from an existing community, with an event in Betahaus in February 2010.
Various makers from Berlin and other places met for an Open Design Event, which resulted in a dinner party, numerous products, experiments and the documentary “delivered in beta”. The design festival DMY Berlin then was interested in having a Maker space, 200 square meters of space, with a budget of 3000 € for materials and transportation provided by Etsy (Editor’s note: Etsy has an office in Berlin, here). Then Betahaus wanted to start a Fab Lab, and before the MakerLab, we opened the space in Betahaus, catalysed by the community formed in creating the MakerLab. We confronted business models, asked the community about how to organize (and then create) the space. People brought tools, resources and ideas in the space, that was not defined in the beginning. We left it up to the community to share tools, skills, machines and organize events and workshops to launch the space.
Everything in the place has been built or donated by the members, except for a series of tools donated by the marketing department at Bosch. Then CNC machines and a Makerbot arrived later.

We are now in a transition process, recruiting more members in order to cope with the rental costs, and trying to establish a long-term business plan (because everything happened by accident). Since we don’t have a legal status yet, we are not receiving any subsidies from government or companies, the space is offered by Betahuas but all the money comes from members, so there’s need to find more money.
We are trying to establish connections with companies that may benefit from the space, but in any case the community comes first for us. It is a space by the community for the community, and we are trying to create opportunities for the community to make money through workshops and more services.


Massimo Menichinelli: What is the current situation in Berlin for Fab Labs and Open Design? What kind of impact a Fab Lab like yours could have in Berlin?
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A couple of weeks ago I was part of the 2011 edition of DMY Berlin, together with the Open Helsinki group inside the MakerLab. This event was part of World Design Capital Helsinki 2012. Even if I was there only for the last two days (and it’s always difficult to get attention in a Design Festival, especially in such a noisy place), there was a good feedback from the visitors, especially on the last day.
I gave two lectures twice and helped few visitors understand and develop open processes and businesses, see below for the details, the presentations and the toolkit for designing open processes.
You can see more pictures from the event from Miska Knapek‘s Flickr account.

DMY Opening from robertanderson on Vimeo.

Open P2P Design

Open P2P Design brings open source and peer-to-peer dynamics inside a community-centered design process, in order to have real co-design projects with people and their communities. We can use Open P2P Design for co-designing Open Design processes or commercial or public services with open and peer-to-peer dynamics, starting from communities and involving them inside the design process. We can also use it for analyzing an existing business and opening to collaboration some of its activities, or design new ones in order to start a collaboration with a community of users.

Markets and business models for Open and DIY projects

Which are the possible business models for Open projects like Open Design and Open Hardware? And what about running a Fab Lab or a similar place? Which strategies can we adopt in order to have successful DIY Craft projects? People that want to organize collaborative spaces or companies need to think about how to run their business in a
sustainable way, but even single or groups of Open Designers could get more insights for their project if they discover the possible business models. Let’s have a look at the existing markets, the common business models and the possible future scenarios.
(more…)

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Following the previous post, let’s still talk about Open Design in the Fashion Design sector and about the EDUfashion project (and its openwear.org brand). Few weeks ago I was invited in their event: EDUfashion Conference – Refashioning fashion: new scenarios of clothing – 2nd June 2011.

I didn’t talk about Open P2P Design and how to co-design open processes and systems; instead I talked about the business models behind the current Open and DIY projects. Running an Open business is part of the big theme “how to co-design open systems”, and it’s something I’m increasingly investigating more and more (and it seems there is a lot of interest in it).
Here’s my presentation; soon I will blog about a longer presentation about the same issues I gave in Berlin few days later:

(more…)

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After the video of Neil Gershenfeld at the Maker Faire Bay Area 2011, here’s now the video of Massimo Banzi about the state of Arduino and of its community from the same event. One of the interesting things to note in his speech is the fact that Arduino is not evolving too quickly, its speed is slow enough for the community to adapt to its evolution.
And don’t forget that the first ArduinoCamp is going to be held on 18th-19th June in Milan (see you there!).

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Just in case you haven’t read it yet, Openwear.org released a report about sustainability, openness and P2P production in the world of fashion design. The report has been realized with the contribution of: Studio Poper, Ljubljana; Faculty of Political Sciences, University of Milan; Copenhagen Business School, Center for Creative Encounters, Copenhagen; Ethical Economy, London; Faculty of Natural Sciences and Engeneering, University of Ljubljana. You can download the .pdf file from openwear.org here. It is released under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License.
The report, curated by Bertram Niessen, features also (but there’s much more inside!) the interview I gave him for the Digicult magazine, Digimag.

You can also read it and embed it from Scribd:

Openwear E-book Final

Or from Issuu:

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After the interview with Zoe Romano and Bertram Niessen from Openwear.org, I have now the pleasure to interview Peter Troxler, an independent researcher (see his personal website here) and one of the few researchers (if not the only one) that are investigating the business models of Fab Labs and Open Design.
Peter Troxler is also one of the editors of the forthcoming Open Design Now book and runs Square One, an independent research company at the intersection of business administration, society and technology. He has also been an instructor at Fab Academy and Business Developer at Fab Lab Luzern.


Massimo Menichinelli: It seems that the Netherlands are the country where Fab Labs and Open Design have encountered most interest so far. Which are the reasons for such a success and what is the current situation?

Peter Troxler: I am not entirely sure this assessment is actually correct. Let’s look at the two topics, Fab Labs and Open Design, seperately.

01. Fab Labs
It is obvious that the Netherlands has seen a quick growth in number of Fab Labs — from one in 2007/2008 to 6 labs (on the official list and 3 more (mobile, Maastricht, Enschede) that are not on the list now (2010/11). Also, with 9 Labs for 16 million inhabitants this is probably the highest density; the US has 19 Fab Labs for 311 million of people (at this density the Netherlands would only have 1 Fab Lab).

But we should not forget, that Fab Labs are only one player in the fabbing universe; there are Tech Shops, Hacker Spaces, “Offene Werkstätten” (in Germany) etc. that also provide a personal manufacturing infrastructure. According to hackerspaces.org, Germany has some 56 HS, about 40 “Offene Werkstätten” and a handful of Fab Lab initiatives.
And I am just starting to understand what’s going on in France …

So the apparent pole position of the Netherlands might need to be taken “cum grano salis”.

Probably another element helped spread the Fab Lab idea in the Netherlands: the fact that it is just such a small and relatively densely populated country. Ideas can spread really quickly, and that might be the reason why many things are adopted quickly over here.

2. Open Design

Open Design is somewhat vaguely defined. And open design in general is very much in its infancy. If you restrict it to open source type approaches in industrial/product design, you’ll find pockets of it in Berlin, the Dutch Randstad, and probably the Bay Area (US). If you look at fashion, open design has a longer history, and maybe Italy might figure more prominently on the map.

An interesting aside in this context is, that Asian artists/designers traditionally used to get more cudos by copying old masters while the Western culture (at least as of the 19th century romantic illusion of the lone creator as promoted by Diderot) seems more inclined to admire “original creation”.

But then there is the whole area of design where we talk about hardware and electronics — there the Netherlands figure probably not even as second runner up, but you would have to analyse open hardware project collections such as those of Make Magazine and Kerstin Balka’s http://open-innovation-projects.org/ to get some idea of national figure — I have not done that so far and actually don’t intend to do that.

It’s difficult to say, why the Netherlands would be the fore-runner of Fab Labs and Open Design.

What strikes me is that the Netherlands also have one of the least transparent and “greedy” ecosystem of private organisations collecting royalties for all sorts of intellectual property (there seem to be over 20 organisations in the Netherlands collecting (and allegedly re-distributing) such fees).

Having said that, one could think that actually this country is sort of obsessed with dealing with intellectual property. The Netherlands is — to my knowledge — the only country where the national Creative Commons chapter received substantial government funding over a prolonged period of time. It is certainly highly speculative to use that as an explanation for the apparent attention for Open Design in the Netherlands.

Similarly, one would also have to speculate about the role of design in general in the Dutch society — at least in the national self-perception Dutch Design is almost equalled to a (if not *the*) international benchmark of good design. This creates an environment where it is not unlikely that all sorts of off-mainstream projects do get to benefit from the critical mass interested in the overall topic.


Massimo Menichinelli: While Fab Labs have grown considerably in terms of popularity, Open Design is still more controversial: many designers and companies don’t like the idea of open collaborative processes and the idea of sharing design projects. How could we overcome this problem and make Open Design more popular?
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In a previous post, I started explaining that Open Design is now getting out of the underground, since many important design companies, institutions and sci-fi writers are now actively working on it. This does not mean that all the problems that we must solve in order to have a real collaborative Open Design are gone; it’s just easier now to talk about Open Design, since we have famous examples to show.
With this post I will show other important examples coming from the Netherlands (other examples will be shown in a third and last post).

03. A competition, Droog Design and a book, from the Netherlands

03. 01 (Un)limited Design contest

The first Open Design competition, (Un)limited Design Contest, was held in 2009 and 2010, in first instance in The Netherlands, in the second year also in Germany and Belgium. During the first year about 80 designs/products were submitted to form the first (Un)limited Design collection.
The competition has been organized by Premsela (who runs an interesting program about Open Design called People’s Republic of Design), Waag Society, Etsy, FabLab Netherlands and Creative Commons Netherlands.

To enter the competition, anyone could either submit a new design or make a derivative of an existing design submitted by others by using the machines in a Fab Lab or any other prototyping facility. For this reason, apart from the designs themselves, the blueprints and instructions relating to the submissions are also published on the competition website under a Creative Commons license.

As part of the festival Future en Seine 2011, Fablab Squared and Mag/Lab will host a French edition of the (Un)limited Design Contest (from 25th March until 29th May).
The contest received a lot of international attention currently, with requests for an edition in Austria and Brazil.

03. 02 Droog Design: Design for download

We can certainly say that Open Design is now mainstream if the most famous conceptual design company starts a business around it. This is the case of Droog Design, that with Mediagilde started the Design for Download initiative (previously called downloadable-design).

This initiative will be presented during the Salone del Mobile in Milan in 2011, but the launch of the platform, featuring various brands and institutions alongside Droog, will occur later this year. The platform will not only include products, but also architecture, home accessories, fashion, food, wearables, and more.
For the moment Droog will present furniture and accessories designed for download by EventArchitectuur and Minale-Maeda, including CNC cut tables, cupboards, desks, side tables, shelves, couches and 3D printed electrical outlets, flowers and charms. Furthermore:
(more…)

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With this post (and two following ones) I’m going to explain why I think that Open Design is going mainstream now (here I’m talking about Open Design on broad terms). With these posts I don’t want to say that it is now considered popular and no more controversial, but that it is not underground anymore: it is now finding its place inside the collective imagination.
Since I started researching Open and Collaborative Design practices in 2005, things have changed a lot: there are no more isolated projects but a whole ecosystem is emerging through the weaving of collaborative networks. And since the past year, few signs have been showing clearly that more and more institutional or famous organizations and people are interested in Open Design (or at least in bringing collaboration and crowdsourcing in the design process). If it’s not really mainstream yet, it’s not underground anymore for sure.

01. A novel: Makers

The first sign is clearly the publishing of Cory Doctorow‘s novel Makers: a science-fiction novel about the Maker subculture and the rise (and fall and rise again) of Open Designers through 3D Printing, User-generated Exhibitions and financial fights with big corporations like Walt Disney. And it is an important book also because it tries to show how Open Design could develop with possible business models and scenarios (trying to learn from the dot-com bubble of the ’90s).
You can download it in different formats here, or read it here below (and you can also read a great review by our friend Adam Arvidsson here).

02. IDEO and FrogDesign

02.01 OpenIDEO.com

Introduction to OpenIDEO / OpenIDEO.com from IDEO on Vimeo.

OpenIDEO is a project launched in August 2010 by IDEO, one of the most famous design and innovation consultancies. OpenIDEO can be regarded as an hybrid between Crowdsourcing and Open Design, since they launch challenges to the online crowd, but later the process is collaborative. We must note however that the paradigm here is more Web 2.0 than Open Source: collaboration on OpenIDEO is only about voting, commenting and talking about the projects, in order to refine them and discard the less interesting, so that one winner will be chosen in the end. There is no actual collaborative design with an Open Source process.
All concepts generated are shareable, remix-able, and reusable in a similar way to Creative Commons (though this means they’re not using Creative Commons), since participants own the concepts but grant a non-exclusive license to the Challenge Host for possible publication. Beyond that, organizations that partner with OpenIDEO on challenges may choose to implement the top ideas.
(more…)

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Few months ago, Platoniq commissioned me a report about business models for Open Hardware, DIY Craft and Fab Labs, for their crowdfunding project Goteo. It is now available here in English, under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License; it will be soon available in Spanish from Platoniq’s YouCoop website. Just note that the two versions may slightly differ (it happens when you work on two different versions of the same document); the idea is to transform it in a collaborative book in the future, here on openp2pdesign.org.
After the part about Open Hardware and the part about Fab Labs, here’s now the third part, about business models for DIY Craft.

DIY Craft and Microproductions: “traditional” makers

Beside Open Hardware, there is another bottom-up movement that’s slowly growing: the world of do-it-yourself (DIY) and microproductions of craft and fashion design products. There are many people designing and creating handmade product, clothes, bags and accessories, most of them consider it as an hobby, but an increasing number of people are trying to make a living on it, whether alone as an hobby (DIY) or in small groups trying to start small enterprises (microproductions). It’s not a new trend actually: the DIY culture dates back to the ‘60s and ‘70s, and craft has always existed though it was almost replaced by factories and large-scale manufacturing since the Industrial Revolution (at least in the most developed countries).

While at first sight the DIY craft world seems not to be related too much with the Open Culture, at least traditionally, it is now increasingly learning and adopting tools and processes from it, including new technologies into fashion like hardware as well (like the open hardware Lilypad Arduino, for example). As Tim O’Reilly reported in 2008, the Open Source movement underscores how communities can share expertise and build on that knowledge, and the DIY world is adopting this attitude right now. According to him the Maker movement is not just DIY, but the way in which computing is re-engaging with the physical world instead of the virtual, and this is tomorrow’s big business. Open Hardware, DIY craft, fashion microproductions, Open Design are gathering with increasing success into an informal and greater Maker movement, consisting of all the people that learn from doing and share the knowledge about it together in communities. An increasing number of documentaries, books, magazines, tutorials, conferences about managing DIY Crafts projects and businesses has been made available since few years. Maybe one reason of the success of this movement is the recession, that has moved the line between what’s produced at home and what’s purchased in markets. Anyway, selling a consulting or support service or content is the first business model for DIY Craft.

Piracy as a common business model for Fashion Design

The business models of Fashion Design can take a secret form, that has a direct connection with the Open Culture and that can be useful for building new business models for DIY Craft: piracy. Like Shanzai in China, we actually have more innovation and economic revenues when all the actors of a manufacturing ecosystem collaborate and share knowledge and project, and this shows that Open Source and Piracy are indeed a viable business model.
Kal Raustiala and Christopher Sprigman described the importance of copying in the Fashion Design ecosystem really well in their article “The Piracy Paradox: Innovation and Intellectual Property in Fashion Design”: there are no copyright or patent protections in Fashion Design, there are only trademark protections. This means that any wear or fashion product can be copied entirely, except for the brand. The lack of copyright actually accelerates creativity and innovation: one side effects of a culture of copying is the faster establishing of trends and the faster induced obsolescence, leading to more sales and revenue, and to more creativity and innovation (because the life cycle of a fashion design is increasingly shorter). Look for example at Fast Fashion brands like Zara and H&M, which are benefiting from this, copying famous high-end fashion designs and manufacturing them at lower prices (for a different market than the high end one). (more…)

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