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Posts Tagged ‘Business/Service’


Después de varios meses de intensos diseño y prototipación, me complace anunciar la apertura de la tienda de libros online de openp2pdesign.org realizada en Lulu.com a esta dirección: http://lulu.com/openp2pdesign.
Aquí podeis encontrar todos los ejemplares impresos de los libros publicados en el marco del proyecto openp2pdesign.org.

El primer libro que podeis encontrar es la versión impresa de openp2pdesign.org_1.1, que ya ha sido publicado online en el Septiembre 2008. Hay tres versiones: en Inglés, en Italiano y en Castellano. He tenido que trabajar más para que la impresión fuera la mejor posible con los servicios de print-on-demand de Lulu.com. Por eso he tenito que experimentar y aprender mucho sea con Scribus (he utilizado la versión 1.3.4 unstable, con funcionalidades más avanzadas pero también no muy estable y con muchos bugs) que con los servicioes de Lulu.com (encontré problmeas con los elementos al margen y con ci sono stati alcuni problemi con gli elementi al margine e con un recorte de las páginas difíciles de entender y manejar).
Después de todas estas experimentaciones he decidido que voy a publicar estas versiones sólo en blanco y negro (pero con las cubiertas en CMYK), o las copias costarían demasiado.
En consecuencia, como resultado mis conocimientos en el diseño, publicación e impresión de libros han aumentado considerablemente, ¡y de ahora en adelante será más fácil para mí la publicación de libros en el marco del proyecto openp2pdesign.org!

openp2pdesign.org_1.1

openp2pdesign.org_1.1
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mShape (photo by Roman Keller)
mShape (photo by Roman Keller)

After FluidForms (read this old post), here is another innovative Swiss company based on mass-customization and user co-created content, mShape.
And they use too multi-layered wood and computer controlled milling machines, but here complexity comes from the behaviour of the users, from their co-creation that generates “a population of tables”.

It’s not an open p2p marketplace, it’s not a peer production example, but it is a very good example of user co-created design. You can’t buy other users’ tables, so it’s not a marketplace and relationships between users are not fostered (nor they are interested in them). Therefore, it’s not a community but a co-creation business/service.
Actually, you can buy an mShape table in two showrooms in Zurich, where:

Our partners can provide you with a Nokia mobile phone for the time of your design

So the most important thing of mShape is that it works using mobile techologies i.e. easy of use tecnologies that have a wide reach. Just note that every project that is strongly based on user participation needs an enabler designer rather than a conventional one, a designer capable of developing a meta-design project where the user will be the conventional designer.
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mShape (photo by Roman Keller)
mShape (photo by Roman Keller)

Después FluidForms (aquí hay un post acerca de ellos), he encontrado otra empresa suiza muy innovadora que basa su actividad en la mass-customization y user co-created content, mShape.
En este caso también se utiliza madera con capas de diferentes propriedades y fresadoras de control numérico, pero aquí la complejidad viene del comportamento de los usuarios, que co-crean una “población de mesas” (con entonces mucha diversidad).

Non se trata de un marketplace open p2p, no es un ejemplo de peer production, sino se trata de un buen ejemplo de user co-created design, diseño co-creado por los usuarios. No es posible comprar las mesas diseñadas por los otros usuarios, por esta razón no es un mercado (marketplace) y no se fomentan las relaciones entre los usuarios (ni siquiera hay el minimo interés). Entonces, esta no es una comunidad, sino un servicio/business de co-creación.
De momento, solo se pueden comprar mesas mShape en dos tiendas en Zurigo, donde:

Our partners can provide you with a Nokia mobile phone for the time of your design

El aspecto más interesante de mShape es que utiliza tecnologias mobile, para moviles, que tienen una buena difusión en la sociedad y que son muy facil de utilizar. Hay que notar que también en este caso, como en todos los proyectos basados en una fuerte participación de los usuarios, se necesite más un diseñador facilitador (enabler) más que un diseñador tradicional. Necesitamos un facilitador que desarrolle proyectos de meta-diseño donde los usuarios seran entonces los diseñadores más tradicionales.
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mShape (photo by Roman Keller)
mShape (photo by Roman Keller)

Dopo FluidForms (a riguardo scrissi questo post qualche mese fa), ecco un’altra innovativa impresa con sede in Svizzera basata sulla mass-customization e user co-created content, mShape.
Anche in questo caso si utilizza del legno con più strati a proprietà differenti e l’utilizzo di frese a controllo numerico, ma in questo caso la complessità deriva dal comportamento degli utenti, dalla loro co-creazione che genera una “popolazione di tavoli” (e quindi una notevole diversità nei prodotti in vendita).

Non si tratta di un marketplace open p2p, non è un esempio di peer production, ma si tratta invece di un buon esempio di user co-created design. Non è possibile acquistare i tavoli progettati dagli altri utenti, per questo motivo non si tratta di un mercato (marketplace) e non si cerca di favorire l’emergenza di relazioni tra gli utenti (a ben guardare il servizio non ne è affatto interessato). Quindi, non siamo in presenza di una comunità ma di un servizio/business di co-creazione.
Attualmente, è possibile acquistare un tavolo mShape solo all’interno di due showroom ubicati in Zurigo, dove:

Our partners can provide you with a Nokia mobile phone for the time of your design

L’aspetto più interessante di mShape è infatti il suo utilizzare tecnologie mobile, basate cioè su telefonia mobile, tecnologie quindi che presentano una ampia diffusione all’interno della società. Bisogna notare che anche qui, come in tutti i progetti basati su una forte partecipazione degli utenti, si abbia la necessità di un designer che sia enabler piuttosto che di un designer convenzionale; si richiede la presenza di un designer in grado di sviluppare progetti di meta-design dove saranno poi gli utenti i designer convenzionali.
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Después el primer post acerca del proyecto MIT Open Source Building Alliance Operation (OSBA), en este post quiero señalar el paper que propuso el proyecto, escrito por Larson K., Intille S., McLeish T.J., Beaudin J., Williams R. E.1 .

In this paper, we argue that new technologies and strategies for design can enable a more responsive model for creating places of living.

We describe work by the House_n Research group at MIT to develop a conceptual framework for Open Source Building, and to prototype and test both alternative construction methodologies and new design tools that support it. We believe that this approach could transform how homes are created over the next 10-15 years, and create new pathways into this $322 billion per year market for companies producing materials, products, and services for the home.

[...] we advocate the replacement of generic speculative housing development with an open source building model where:

  • developers become integrators and alliance builders, offering tailored solutions to individuals;
  • architects design design-engines to efficiently create thousands of unique environments;
  • manufacturers agree on interface standards and become tier-one suppliers of components, producing systems that share common sensing and communications infrastructure;
  • builders become installers and assemblers;
  • customers (home-buyers) become ‘designers’ at the centre of the process by receiving personalised information about design, products, and services at the point of decision.
  • Scenario part 1 — developers as integrators
    Residential developers now specialise in the process of acquisition, financing, and an increasingly complex public approval processes. They form business relationships with competing ‘builder-integrators,’ who manage the process of delivering individually tailored homes.
  • Scenario part 2 — design, configuration and industry standards
    Multifamily buildings are the first to adopt ‘open source building’ strategies. With a lengthy approval process, buildings must be designed long before an apartment buyer enters the process. To decrease risk and increase sale prices, developers now separate the building into two components: an open loft base building ‘chassis’ that efficiently integrates the essential services of a building, and customised ‘infill,’ configured by the user at the point of sale, fabricated to order and quickly connected to the chassis.
  • Scenario part 3 — fabrication and installation
    When a design is complete and the buyer transaction executed, a description of each system is transmitted to the integrator’s assembly factory. The integrator receives just-in-time deliveries of the required components from manufacturers and distributors, taking advantage of supply chain management tools similar to those developed in the automotive industry. With standardised connections, and tighter dimensional tolerances, the fit-out takes no more than 10 days. Although the systems of the home are functionally integrated, they are also carefully disentangled so that each can be changed during design or use without affecting the performance of the larger system. Most devices and systems have IP addresses and communicate wirelessly or by powerline carrier, allowing, for example, lighting control to be made and changed during the occupancy of the home.

Our approach to design decision making for non-expert designers involves four integrated components.

  • Preference engine
    This takes people through a series of exercises or games to uncover needs, preferences, values, and reasonable trade-offs — what might be called the architectural program. The preference engine builds a user profile that includes family size, budget, aesthetic values, and range of activities.
  • Design engine
    The architectural program generated by the preference engine is used to create a starting point design that the ‘designer’ (i.e. the future homeowner) then refines. We envision many design engines, each capturing the unique values of a particular designer.
  • Design iteration interface
    Using one of many possible design iteration interfaces, customers can experiment with design alternatives, and evaluate a complex mix of attributes including form, finishes, light, cost, appliances, performance, durability, technologies, and services. Through this interface, participating manufacturers can provide tailored information directly to the customer at the point of decision about the design, systems, appliances, and services for their tailored place of living. Once the design is set, data can be sent directly to manufacturers such as millwork fabricators who have pre-negotiated specifications and prices. For customised millwork and wall systems, data may go directly to the production line with little or no increased cost over mass production manufacturing. This new model may create a path to market for companies not presently players in this industry.
  • Computational critics
    While iteratively exploring a design solution, most nonexpert designers will require feedback from experts related to best practices, building codes, and design integrity. Computational critics can provide feedback to the user as incremental changes are made to the design.

Notes:

  1. Larson K., Intille S., McLeish T.J., Beaudin J., Williams R. E., “Open source building — reinventing places of living”, BT Technology Journal, Vol 22 No 4, October 2004

    http://pubs.media.mit.edu/bttj/
    []
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Dopo il primo post che segnalava il progetto MIT Open Source Building Alliance Operation (OSBA), questo post vuole segnalare il paper che rappresenta la proposta di fondamento del progetto, scritto da Larson K., Intille S., McLeish T.J., Beaudin J., Williams R. E.1 .

In this paper, we argue that new technologies and strategies for design can enable a more responsive model for creating places of living.

We describe work by the House_n Research group at MIT to develop a conceptual framework for Open Source Building, and to prototype and test both alternative construction methodologies and new design tools that support it. We believe that this approach could transform how homes are created over the next 10-15 years, and create new pathways into this $322 billion per year market for companies producing materials, products, and services for the home.

[...] we advocate the replacement of generic speculative housing development with an open source building model where:

  • developers become integrators and alliance builders, offering tailored solutions to individuals;
  • architects design design-engines to efficiently create thousands of unique environments;
  • manufacturers agree on interface standards and become tier-one suppliers of components, producing systems that share common sensing and communications infrastructure;
  • builders become installers and assemblers;
  • customers (home-buyers) become ‘designers’ at the centre of the process by receiving personalised information about design, products, and services at the point of decision.
  • Scenario part 1 — developers as integrators
    Residential developers now specialise in the process of acquisition, financing, and an increasingly complex public approval processes. They form business relationships with competing ‘builder-integrators,’ who manage the process of delivering individually tailored homes.
  • Scenario part 2 — design, configuration and industry standards
    Multifamily buildings are the first to adopt ‘open source building’ strategies. With a lengthy approval process, buildings must be designed long before an apartment buyer enters the process. To decrease risk and increase sale prices, developers now separate the building into two components: an open loft base building ‘chassis’ that efficiently integrates the essential services of a building, and customised ‘infill,’ configured by the user at the point of sale, fabricated to order and quickly connected to the chassis.
  • Scenario part 3 — fabrication and installation
    When a design is complete and the buyer transaction executed, a description of each system is transmitted to the integrator’s assembly factory. The integrator receives just-in-time deliveries of the required components from manufacturers and distributors, taking advantage of supply chain management tools similar to those developed in the automotive industry. With standardised connections, and tighter dimensional tolerances, the fit-out takes no more than 10 days. Although the systems of the home are functionally integrated, they are also carefully disentangled so that each can be changed during design or use without affecting the performance of the larger system. Most devices and systems have IP addresses and communicate wirelessly or by powerline carrier, allowing, for example, lighting control to be made and changed during the occupancy of the home.

Our approach to design decision making for non-expert designers involves four integrated components.

  • Preference engine
    This takes people through a series of exercises or games to uncover needs, preferences, values, and reasonable trade-offs — what might be called the architectural program. The preference engine builds a user profile that includes family size, budget, aesthetic values, and range of activities.
  • Design engine
    The architectural program generated by the preference engine is used to create a starting point design that the ‘designer’ (i.e. the future homeowner) then refines. We envision many design engines, each capturing the unique values of a particular designer.
  • Design iteration interface
    Using one of many possible design iteration interfaces, customers can experiment with design alternatives, and evaluate a complex mix of attributes including form, finishes, light, cost, appliances, performance, durability, technologies, and services. Through this interface, participating manufacturers can provide tailored information directly to the customer at the point of decision about the design, systems, appliances, and services for their tailored place of living. Once the design is set, data can be sent directly to manufacturers such as millwork fabricators who have pre-negotiated specifications and prices. For customised millwork and wall systems, data may go directly to the production line with little or no increased cost over mass production manufacturing. This new model may create a path to market for companies not presently players in this industry.
  • Computational critics
    While iteratively exploring a design solution, most nonexpert designers will require feedback from experts related to best practices, building codes, and design integrity. Computational critics can provide feedback to the user as incremental changes are made to the design.

Notes:

  1. Larson K., Intille S., McLeish T.J., Beaudin J., Williams R. E., “Open source building — reinventing places of living”, BT Technology Journal, Vol 22 No 4, October 2004

    http://pubs.media.mit.edu/bttj/
    []
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After the first post about the MIT Open Source Building Alliance Operation (OSBA) project, here is another one reporting the paper that started the project, written by Larson K., Intille S., McLeish T.J., Beaudin J., Williams R. E.1 .

In this paper, we argue that new technologies and strategies for design can enable a more responsive model for creating places of living.

We describe work by the House_n Research group at MIT to develop a conceptual framework for Open Source Building, and to prototype and test both alternative construction methodologies and new design tools that support it. We believe that this approach could transform how homes are created over the next 10-15 years, and create new pathways into this $322 billion per year market for companies producing materials, products, and services for the home.

[...] we advocate the replacement of generic speculative housing development with an open source building model where:

  • developers become integrators and alliance builders, offering tailored solutions to individuals;
  • architects design design-engines to efficiently create thousands of unique environments;
  • manufacturers agree on interface standards and become tier-one suppliers of components, producing systems that share common sensing and communications infrastructure;
  • builders become installers and assemblers;
  • customers (home-buyers) become ‘designers’ at the centre of the process by receiving personalised information about design, products, and services at the point of decision.
  • Scenario part 1 — developers as integrators
    Residential developers now specialise in the process of acquisition, financing, and an increasingly complex public approval processes. They form business relationships with competing ‘builder-integrators,’ who manage the process of delivering individually tailored homes.
  • Scenario part 2 — design, configuration and industry standards
    Multifamily buildings are the first to adopt ‘open source building’ strategies. With a lengthy approval process, buildings must be designed long before an apartment buyer enters the process. To decrease risk and increase sale prices, developers now separate the building into two components: an open loft base building ‘chassis’ that efficiently integrates the essential services of a building, and customised ‘infill,’ configured by the user at the point of sale, fabricated to order and quickly connected to the chassis.
  • Scenario part 3 — fabrication and installation
    When a design is complete and the buyer transaction executed, a description of each system is transmitted to the integrator’s assembly factory. The integrator receives just-in-time deliveries of the required components from manufacturers and distributors, taking advantage of supply chain management tools similar to those developed in the automotive industry. With standardised connections, and tighter dimensional tolerances, the fit-out takes no more than 10 days. Although the systems of the home are functionally integrated, they are also carefully disentangled so that each can be changed during design or use without affecting the performance of the larger system. Most devices and systems have IP addresses and communicate wirelessly or by powerline carrier, allowing, for example, lighting control to be made and changed during the occupancy of the home.

(more…)

Notes:

  1. Larson K., Intille S., McLeish T.J., Beaudin J., Williams R. E., “Open source building — reinventing places of living”, BT Technology Journal, Vol 22 No 4, October 2004

    http://pubs.media.mit.edu/bttj/
    []
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Dopo il primo libro ed il secondo libro sulla gestione di progetti di software Free Software / Open Source, potete qui trovare il terzo: “Innovation Happens Elsewhere. Open Source as Business Strategy” di Ron Goldman e Richard P. Gabriel.

This is an online version of our open source book based on the version published by Morgan Kaufmann in April 2005. We post it online in the hopes that people will find it useful. Feel free to link to it.

This book is intended for anyone considering using Open Source. It describes what open source is, discusses business reasons for using open source, and describes how an open source project works in a day-to-day manner. It will help you decide on whether open source is right for your project, and, if so, what steps you should take to proceed and some mistakes you should avoid.

.

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After the first book and the second one about managing Free Software / Open Source projects, here you can find the third one: “Innovation Happens Elsewhere. Open Source as Business Strategy” by Ron Goldman and Richard P. Gabriel.

This is an online version of our open source book based on the version published by Morgan Kaufmann in April 2005. We post it online in the hopes that people will find it useful. Feel free to link to it.

This book is intended for anyone considering using Open Source. It describes what open source is, discusses business reasons for using open source, and describes how an open source project works in a day-to-day manner. It will help you decide on whether open source is right for your project, and, if so, what steps you should take to proceed and some mistakes you should avoid.

.

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Después el primer libro y el segundo acerca de la gestión de proyectos de software Free Software / Open Source, aquí podeis encontrar el tercero: “Innovation Happens Elsewhere. Open Source as Business Strategy” escrito por Ron Goldman y Richard P. Gabriel.

This is an online version of our open source book based on the version published by Morgan Kaufmann in April 2005. We post it online in the hopes that people will find it useful. Feel free to link to it.

This book is intended for anyone considering using Open Source. It describes what open source is, discusses business reasons for using open source, and describes how an open source project works in a day-to-day manner. It will help you decide on whether open source is right for your project, and, if so, what steps you should take to proceed and some mistakes you should avoid.

.

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