Posts Tagged ‘Community’


Almost two years ago, in May 2010 I blogged that openp2pdesign.org reached a new milestone (version 1.5): from a personal blog to an open source community.

A brief recap: the openp2pdesign.org project started in March 2005 with my Master Degree Thesis in the Faculty of Design of the Milan Polytechnic. Therefore, for the first year (March 2005 – April 2006) openp2pdesign.org was just a work in progress while I was producing the first source code. As since back then the concepts of Open Design and Open P2P Design were in their early days and there were very few opportunities to develop them further, I started openp2pdesign.org in order to provide a space for collective discussion and further research. It took then form of a website towards the end of 2006, opening the 2007 as a multilanguage blog, “Open Peer-to-Peer Design. Design for Complexity” in English, Italian and Spanish. During the following years, the project has become quite successful, with workshops, lectures or panels in many countries, including Italy, Spain, Finland, Germany, Netherlands, South Korea, Singapore, Mexico. Meanwhile, I also moved to Helsinki to further investigate Open Design and Open P2P Design in the Media Lab of the Aalto UniversitySchool of Art and Design.

But now, the most important thing I want to share with you in this post is this: if you remember, in the old post I mentioned, I wrote this:

During the next months, we will design the collaborative activity of the open source community of openp2pdesign.org; and yes, we are going to use the Open P2P Design methodology for this task. You can track this process in the meta.openp2pdesign.org page. Once this collaborative activity is stable, we will open it to the participation and everybody will be able to join us and be part of it.
We hope it will be ready by the end of 2010, meanwhile the blog will work, and you can follow our projects in it or subscribing to our newsletter on the Contact page or here below:

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Just after my participation in the Maker Lab at the DMY Berlin 2011, I finally had the chance to meet and interview Jay CousinsPedro PinedaChristophe Vaillant from Open Design City, a co-working and community-based space for making hosted in the Betahaus (Berlin, Germany). The following interview is the result of a reconstruction of a great half a day of sharing of ideas and talking in Berlin.
(By the way: I’m going to be again in Berlin next week for the Open Knowledge Conference: I’ll be part of a panel and workshop on creating a standard for Open Hardware and Design, more details on the website of the event.)

Massimo Menichinelli: Could you please tell us the story of Open Design City, how it started and what is planned for the near future?

Jay Cousins – Pedro Pineda – Christophe Vaillant Open Design City happened by accident, starting from an existing community, with an event in Betahaus in February 2010.
Various makers from Berlin and other places met for an Open Design Event, which resulted in a dinner party, numerous products, experiments and the documentary “delivered in beta”. The design festival DMY Berlin then was interested in having a Maker space, 200 square meters of space, with a budget of 3000 € for materials and transportation provided by Etsy (Editor’s note: Etsy has an office in Berlin, here). Then Betahaus wanted to start a Fab Lab, and before the MakerLab, we opened the space in Betahaus, catalysed by the community formed in creating the MakerLab. We confronted business models, asked the community about how to organize (and then create) the space. People brought tools, resources and ideas in the space, that was not defined in the beginning. We left it up to the community to share tools, skills, machines and organize events and workshops to launch the space.
Everything in the place has been built or donated by the members, except for a series of tools donated by the marketing department at Bosch. Then CNC machines and a Makerbot arrived later.

We are now in a transition process, recruiting more members in order to cope with the rental costs, and trying to establish a long-term business plan (because everything happened by accident). Since we don’t have a legal status yet, we are not receiving any subsidies from government or companies, the space is offered by Betahuas but all the money comes from members, so there’s need to find more money.
We are trying to establish connections with companies that may benefit from the space, but in any case the community comes first for us. It is a space by the community for the community, and we are trying to create opportunities for the community to make money through workshops and more services.


Massimo Menichinelli: What is the current situation in Berlin for Fab Labs and Open Design? What kind of impact a Fab Lab like yours could have in Berlin?
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After the video of Neil Gershenfeld at the Maker Faire Bay Area 2011, here’s now the video of Massimo Banzi about the state of Arduino and of its community from the same event. One of the interesting things to note in his speech is the fact that Arduino is not evolving too quickly, its speed is slow enough for the community to adapt to its evolution.
And don’t forget that the first ArduinoCamp is going to be held on 18th-19th June in Milan (see you there!).

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With this post (and two following ones) I’m going to explain why I think that Open Design is going mainstream now (here I’m talking about Open Design on broad terms). With these posts I don’t want to say that it is now considered popular and no more controversial, but that it is not underground anymore: it is now finding its place inside the collective imagination.
Since I started researching Open and Collaborative Design practices in 2005, things have changed a lot: there are no more isolated projects but a whole ecosystem is emerging through the weaving of collaborative networks. And since the past year, few signs have been showing clearly that more and more institutional or famous organizations and people are interested in Open Design (or at least in bringing collaboration and crowdsourcing in the design process). If it’s not really mainstream yet, it’s not underground anymore for sure.

01. A novel: Makers

The first sign is clearly the publishing of Cory Doctorow‘s novel Makers: a science-fiction novel about the Maker subculture and the rise (and fall and rise again) of Open Designers through 3D Printing, User-generated Exhibitions and financial fights with big corporations like Walt Disney. And it is an important book also because it tries to show how Open Design could develop with possible business models and scenarios (trying to learn from the dot-com bubble of the ’90s).
You can download it in different formats here, or read it here below (and you can also read a great review by our friend Adam Arvidsson here).

02. IDEO and FrogDesign

02.01 OpenIDEO.com

Introduction to OpenIDEO / OpenIDEO.com from IDEO on Vimeo.

OpenIDEO is a project launched in August 2010 by IDEO, one of the most famous design and innovation consultancies. OpenIDEO can be regarded as an hybrid between Crowdsourcing and Open Design, since they launch challenges to the online crowd, but later the process is collaborative. We must note however that the paradigm here is more Web 2.0 than Open Source: collaboration on OpenIDEO is only about voting, commenting and talking about the projects, in order to refine them and discard the less interesting, so that one winner will be chosen in the end. There is no actual collaborative design with an Open Source process.
All concepts generated are shareable, remix-able, and reusable in a similar way to Creative Commons (though this means they’re not using Creative Commons), since participants own the concepts but grant a non-exclusive license to the Challenge Host for possible publication. Beyond that, organizations that partner with OpenIDEO on challenges may choose to implement the top ideas.
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After the post about code_swarm, here’s another post about the visualization of Open Source communities, and this time I’m going to introduce you the other important software for this task: Gource. code_swarm and Gource are the most complete softwares rigth now for visualizing activities in a repository (and both are open source); there are of course other scripts or strategies, but less important, so I will cover them in the future.

But while with code_swarm it’s easier to see how the community grows and change shape, with Gource we can have a better look at what the users are actually working on. Instead of focusing on the form of the community (be it a social network or another visual metaphor), Gource focuses on the form of the software being developed, analysing it as network of interacting pieces of code. We can then see where the users actually work and we can also see them in a better way than with code_swarm (Gource supports the use of Gravatars for visualizing the users).
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Another book about ‘open p2p design‘ wil be published soon. The thesis contains several examples of open source and the results of a simulation project for open design.
The abstract of the book is below.
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One week after being in Helsinki, I went to Cáceres, for the Creative Cities in Imagination Society: 5th Congress of Creativity and Innovation where I gave a workshop about using the Open P2P Design methodology in cities in order to experiment with social and economic innovation starting with citizenship creativity. I have to say that I was struck by the perfect organization of such a big event, in region that I’ve been told is the poorest of Spain!

You can find my presentation, in Spanish, here.

As I had very little time for the workshop, I decided to use it to explain the Open P2P Design methodology to the participants instead of trying to do something. I had also prepared a short guide/toolkit, written in Spanish, for developing Open P2P Design projects that I published online on Issuu and Scribd and that I gave to the participants.
You can also download it from the Source section: Open P2P Design, co-diseñar una actividad colaborativa abierta con/para una comunidad y su localidad (223)
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In May 2010, openp2pdesign.org reached a new milestone (version 1.5): from a personal blog to an open source community. It took a lot of work to change the website, but now we are ready to start (even if some functions and contents will be added in the following weeks).

01. , so far

As you may remember, the openp2pdesign.org project started in March 2005 with my Master Degree Thesis in the Faculty of Design of the Milan Polytechnic. Therefore, for the first year (March 2005 – April 2006) openp2pdesign.org was just a work in progress and it did not really exist yet, I was producing the first source code.

As since back then the concepts of Open Design and Open P2P Design were in their early days and there were very few opportunities to develop them further, I started openp2pdesign.org in order to provide a space for collective discussion and further research. It took then form of a website towards the end of 2006, opening the 2007 as a multilanguage blog, “Open Peer-to-Peer Design. Design for Complexity” in English, Italian and Spanish.

openp2pdesign.org 1.0

Since then openp2pdesign.org has been a blog, but while the multilanguage option proved to be very useful for international recognition, it slowed down posting and other projects: writing the same content three times takes a lot of time. With the number of projects and collaborations growing, the publishing of contents slowly shifted from the blog to Twitter and Facebook. In 2005 it made sense to write a thesis, in 2006/07 it made sense to start a blog, in 2008/09 it made sense to move the discussion into other social networks.

openp2pdesign.org 1.1

It makes sense now, in 2010, to get back to the blog and to redesign it as an open source community. During the past 5 years, the ideas behind Open P2P Design and openp2pdesign.org proved to be really interesting with growing international success, from Italy to Europe and Asia. Further researches on Open P2P Design can take different directions and subjects, so there’s enough room for other people to come in and have an active role in these researches. It is time now to open it to other people, as a way to make the project bigger, to help great people show their knowledge and experience, and as a way to facilitate the emergence of a social system dedicated to Design for Open, Collaborative and Complex Systems.

openp2pdesign.org 1.5
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Beside Open Design, Open Hardware, Open Manufacturing, there is another path the Open Everything phenomenon is taking: Open Money. Although the Open Money projects are in their early steps, they represent a very important strategic and metadesign move in order to enable the spreading of community-based open and p2p organizational forms.

The open money project aims to create the global infrastructure, tools, governance mechanisms and platforms that will give communities the capacity to create their own currencies with just a few clicks and thereby liberate their wealth potential.1

We should note that these examples of Open Money can be understood as metacurrencies (and here comes the Metacurrency project), because Open Money projects are the design of the rules and artifacts needed for the design of a community’s own currency. Open Money projects will be for sure an important part of any platform for Open P2P Design projects (that are metadesign projects of open collaborative systems).

Here is a great video (with subtitles available) from the Wall Street Journal that clearly explains the Open Money concept and other similar projects:

Just as there are now millions of media outlets today, currencies will follow this same evolution by shifting from centralized authoritative models to distributed ones that allow better sustainability, distribution, transparency, and regulation mechanisms. Every community (associations, companies, cities, regions, states, professions, interest groups, etc) will be able to create their own currencies for their own marketplace.2

And here is another video (with subtitles) about the Metacurrency project:

Notes:

  1. http://p2pfoundation.net/Open_Money []
  2. http://p2pfoundation.net/Open_Money []
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