Posts Tagged ‘Design’


Here’s a good video interview to Karsten Schmidt (aka toxi), a computational designer merging code, design, art & craft skills. He is famous for his toxiclibs project, an open source library collection for computational design tasks with Processing.
In this interesting interview Karsten Schmidt talks about the current state of design (graphic design and computational design) and its relationship with open source tools: software and coding are increasingly becoming important tools for designers (and they are changing the design discipline at the same time).

Computational Design from Mark Webster on Vimeo.

via | open architecture open design

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NOTE: this post was originally written for the P2P Foundation blog on September 22nd 2010, but since it’s a quite interesting issue and its contents fit within openp2pdesign.org, I republished it here. The original post is here: http://blog.p2pfoundation.net/design-in-the-age-of-sharing/2010/09/22

01. Sharing by Design

A recent post on Shareable made me think about how the culture of Sharing has been changing the discipline of Design after the success of Open Source and the Web 2.0.
We are researching and discussing how we can bring collaboration into design processes and how we can use design processes to foster collaboration, but what about developing design projects for facilitating the sharing of physical goods?

Keara Schwartz wrote a post on Shareable, trying to start a conversation about this issue; however, that post is not really deep and inspiring since she finds that the only barrier to sharing products is the lack of trust in other people we have in sharing physical products. According to Keara Schwartz, we can share digital information easily, but not physical goods as well because we don’t believe other people will take care of them as we would do; she then suggest that products might be designed differently in order to facilitate their sharing.
I believe though that this is not the point: we don’t share products because our socio-economic system has developed in that direction, not because products are not designed for being shared. And designing for facilitating the sharing has wider (and older) implications.

Nonetheless, that post is a good starting point in order to think about the issue of Design for Sharing: we have to notice that Shareable is a nonprofit online magazine that “tells the story of sharing, covering the people, places, and projects bringing a shareable world to life”. And its tagline is Sharing by Design, implying that sharing can be enabled with design.

02. Access by Design

We could argue now that we are entering into the Age of Sharing, since after the success of Open Source and of Web 2.0 new terms, theories, technologies, products and services that are based on the concept of sharing (and collaboration) are increasingly introduced. But these trends started before, though a little bit different, as Jeremy Rifkin clearly explained in his book The Age of Access:

In the hypercapitalist economy, buying things in markets and owning property become outmoded ideas, while “just-in-time” access to nearly every kind of service, through vast commercial networks operating in cyberspace, becomes the norm. We increasingly pay for the experience of using things-in the form of subscriptions, memberships, leases, and retainers-rather than for the things themselves. [...]
Rifkin argues that the capitalist journey, which began with the commodification of goods and the ownership of property, is ending with the commodification of human time and experience.

As Rifkin noted, the transition from owning products to accessing them through a service started long time before the rise of the Web 2.0; it is therefore a longer trend coming from the evolution of society and economy. Design for Access came before Design for Sharing. Design, and especially Product Design, in the Age of Access means above all Product Stewardship, a concept developed as a Design for Sustainability effort with the aim of involving all the stakeholders of the life cycle of a product. With this approach, we ask all the stakeholders to take shared responsibility for the impacts to human health and the natural environment that result from the manufacturing, use, and end-of-life management of products. If we want to just access a product instead of owning it (and maybe the service is built upon its sharing it with other people), we need a lot of different players that actually manage it through its life cycle.

Product stewardship is a concept whereby environmental protection centers around the product itself, and everyone involved in the lifespan of the product is called upon to take up responsibility to reduce its environmental impact. For manufacturers, this includes planning for, and if necessary, paying for the recycling or disposal of the product at the end of its useful life. This may be achieved, in part, by redesigning products to use fewer harmful substances, to be more durable, reuseable and recyclable, and to make products from recycled materials. For retailers and consumers, this means taking an active role in ensuring the proper disposal or recycling of an end-of-life product.

Accessing a product, instead of owning it, means that the traditional life cycle of a product has to change and to be shared among all its stakeholders. Design for Access and for Sharing is more about new processes than new product typologies and technologies: it could be a way to design more proper and sustainable products (like the Universal Design / Design for All approaches). (more…)

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Digimag

Two months ago, I was interviewed by Bertram Niessen for the Digicult magazine, Digimag; that interview was published on the May 2010 issue, n. 54.

DIGICULT is an online/offline Italian platform, created to spread digital art and culture worldwide. It focuses on the impact of new technologies and modern sciences on art, design, culture and contemporary society. DIGICULT is based on participation of more than 40 professionals, representing a wide Italian Network of critics, curators and journalists in the field. DIGICULT is the editor of the magazine DIGIMAG, which focuses on some cultural and artistic issues like internet art, hacktivism, electronica, video art, audiovideo, art & science, design, new media, software art, performing art.

Here is the Italian interview, and here’s their English translation (both are released under a Creative Commons Attribution-Share Alike license). Here it is, without the images (go to the original magazine for them and for Bertram’s introduction), but with more links I’ve added and a little bit of editing:

Digimag May 2010

Bertram Niessen: Reading through your website, the subjects of posts range from social service design to car design. How would you then define open p2p design field of application/action?

Massimo Menichinelli: Open P2P Design is the proposal of a new design methodology for the co-designing of open and peer-to-peer collaborative activities with/for communities, through an indeed open and shared process aimed to co-design such active collaborations. A community-centered design, in short. I began developing this method in reaction to a lack: albeit the presence of an interest in replicating open and p2p organizational patterns, this issue has been researched uniquely through implementing the use of dedicated software and technologies so far, without a proper social planning (with sometimes ineffective results).

The fields in which this can be applied are potentially vast and still being defined. Think about the various cases of open methods implementation: we go from biotechnologies to mineral processing, like Goldcorp Inc. used them for! In sum, these systems can be applied to any activity we are aiming to turn into an open and collaborative one, or on top of that wherever it is thought that a cooperative activity might solve a specific issue through the presence of active participants.

Open P2P Design is not the design of communicative artifacts neither commodities, but rather the design of a collaborative activity (for instance design of services and other activities), which would itself be dedicated to the issue to be tackled (maybe then through the collaborative design of a communicative artifact or some commodity). I chose not to bound Open P2P Design action field solely to design since it would be limiting and also because it can actually represent a further way to diffuse open and peer-to-peer principles and dynamics.

As a general principle, the Open P2P Design method can be applied wherever we desire to arise a collaborative activity, both in already existing communities and in ones to be created.

We can develop cooperative activities within firms businesses as well as collaborate with them to create community-based cooperative businesses. An example of this are Open Innovation initiatives, where instead of merely catching information or offering activities where users/communities don’t have an option to intervene, it is chosen to really co-create together with a community the development of open innovation. We can also initiate collaborations within a firm, in case the sole adoption of a software appears to be insufficient to generate the aimed collaboration (i.e. the current Enterprise 2.0 approach).

On top of that we might even develop community-based businesses, as it happened with the GiffGaff telephone company, in which some of the company tasks are performed by users (and examples might continue with mass customization). I also believe users and communities must be involved in ‘bottom of the pyramid‘ targeted businesses, in order to avert inadequate suggestions (see The Onion satirical article in this regard), establishing an equal debate instead.

Concerning public administration, it is interesting to examine the Open Government form: this definition presently refers to the publication of government owned data, put under open licenses in order to facilitate citizens and organizations to independently visualize and present them. This move aims to increase institutions’ transparency in order to allow citizens to be more aware of public management and hence making aware choices. A big step forward, nonetheless we could push ourselves further, for instance developing open p2p and collaborative public services, as the RED Unit of the Design Council did in Britain. A further step forward might be turning activities that are now governments’ and public administrations’ prerogative activities into open, collaborative ones, as the documentary “Us Now” thoroughly shows .

Finally, public administrations can adopt this method in case they might need/want to develop collaborative networks within a definite territory or city, concerning the field of social development enterprises willing to reinforce local social and economic networks.

Furthermore, this system can be applied in order to develop creative projects such as Open Hardware and Open Design conceived as Open Product Design as well as Open Web Design, Open Interaction Design, Open Font Design, Open Movie Design, Open Game Design, Open Architecture and Open Fashion Design, just to give some examples.
(more…)

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While I was in Cáceres for the Creative Cities in Imagination Society: 5th Congress of Creativity and Innovation I had the chance to met some friends, including Olivier Olivier Schulbaum from Platoniq and Domenico di Siena from Ecosistema Urbano.
Domenico was very kind to record me for a video interview in Spanish about the relationships between Design and Public Space.
He had already asked me for a larger written interview in Spanish (we’ll see some publication from him on this interesting subject soon), and here it is after the video.

Interview: the text below is released under a Creative Commons BY-NC license.

00 – Presentación

Soy Massimo Menichinelli, diseñador/investigador. Desde el marzo 2005, me intereso a las relaciones entre el Diseño y el Territorio, las Comunidades y la Complejidad y a como utilizar estrategias, procesos y herramientas Open Source / P2P en estas relaciones. Estas líneas de investigación nacieron con mi tesis, desarrollada cuando el fenómeno de las formas de organización Open Source y P2P empezaba a pasar del software y de las TIC a un número mucho más amplio de campos.
Mi propuesta es la adaptar el diseño estrategico y de servicios para co-diseñar con/para una comunidad una actividad colaborativa basada en formas de organización parecidas a las del Software Libre, Open Source, Peer-to-Peer y de la Web 2.0. La web y el proyecto openp2pdesign.org nacieron con el fin de publicar, difundir y desarrollar estos temas, y ahora también para construir una red de diseñadores/investigadores, publicar libros, facilitar talleres, desarrollar proyectos complejos, abiertos o para comunidades y localidades.

01 – ¿Qué entiendes por espacio público? (definición)

Como diseñador, tengo que decir que el mundo del diseño no ha tenido muchas relaciones con el concepto de espacio publico hasta hace unos años; mientras antes el enfoque industrial era muy sencillo (el espacio urbano es un espacio vacio que tiene que ser rellenado con mobiliario urbano de diseño), ahora el mundo del diseño se està interesando al espacio publico también con una vision más estratégica y compleja (diseño estratégico, diseño de servicios, diseño para localidades y ciudades…).
En los últimos años (desde el 2000), el mundo del diseño ha empezado a interesarse de la dimensión local, entendida como el conjunto de las características del territorio a que se dirige el proyecto y donde nace el proyecto. El territorio de los usuarios y de los diseñadores: más en general, el territorio de todos los stakeholder. (more…)

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I’d like to suggest you two events that are going to happen this week, even though I’m not involved in them and I won’t be able to attend them, unfortunately.

The first one is the Open Source 2010. Architecture as an open culture seminar that will take place in Porto (Portugal), on Saturday 12th of June from 14.30 to 20.00 at Casa da Música.

Open Source 2010. Architecture as an open culture

This is the complete list of the participants at the seminar:

You can still win two tickets on the Arkinet.com website, leaving your comment about what open source for architecture means for you.
And if you are going to attend this seminar, please don’t forget to go to Coimbra on June 14th for the Arquibio 2010 conference and workshops.

The second one will be in Berlin, at the International Design Festival DMY Berlin from 9-13 June 2010: the DMY Maker Lab for Open Design, supported by Berlin Beta Collective, Open Design City, Betahaus, Palomar 5, Premsela, Waag Society, and DMY, it is kindly sponsored by Etsy, DutchDFA, and Becks.
(more…)

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Rhino + Grasshopper

For my first post on openp2pdesign.org, I decided to announce you an event I’m organizing together with Dr. Teresa Baptista (Advisor of the Zoological Museum) and Prof. José Fernando Gonçalves (CEARQ Coordinator), the third edition of Arquibio (June 14-18, Coimbra, Portugal).
Arquibio is jointly organized by the Zoological Museum, University of Coimbra, Center for the Study of Architecture, Faculty of Science and Technology, University of Coimbra (CEARQ) and collaborators linked to several European and American universities.
Even though it’s not a project born directly from openp2pdesign.org, we decided to put in our projects page as it fits with the Design for Complex Systems issue (and in this case, it’s about designing Complex Architectures learning from Complex Natural Systems).

Arquibio 2010 is a series of international lectures and workshops on topics connecting architecture and design with the “bio-logics”. It is intended that the lecturers and visiting scholars allow a consistent connection between current biological and architectural knowledge bringing light of recent technological advances.

The premise is that the fusion between biological and technological world is now a reality that cannot be ignored. Computers and robotics prove to be capable of releasing the architects and designers of a catalog architecture, based on still images, teaching us new fields of interaction in which complex processes similar to those that occur in nature, take center stage and allow a more consistent connection with the living environment.

The event consists of lectures and three workshops:

  1. Bio-Modeling
    Introduction to develop biomorphic models using advance modeling software.
  2. Bio-Parametrics
    Advance modeling and explicit programing of parametric and generative models. Production of design and architectonic genotypes.
  3. Bio-Machining
    Processes of materialization with CNC machines, relating robotics with architecture and bionic design. Production of phenotypes or physical models.

The aim of its workshops is to study and practice how the complex scientific concepts provided by the observation of biological processes may be connected to architecture professional practice by the creative use of digital technologies. Rhino, Grasshopperand RhinoCAM will be the software used during the workshops.

You can still register for it and attend the workshops and the conference here.

See you there!

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The second date of the November 2009 tour was in Helsinki, at the Open 2009 Symposium organized within the Media Lab Helsinki of the Aalto University School of Art and Design.
It was a great advance for me, as I was invited there as a keynote speaker for the second day!
Unfortunately I could stay in Helsinki for very little time (less than two days), and I was still a bit ill for the flu of the previous days, but people from Media Lab Helsinki were very nice and friendly. I really hope that we will collaborate in the future!

One of the most surprising things about the Open 2009 was that there were almost no hackers / coders there. It’s the first Open Everything event with no hackers I’ve ever seen! This is an interesting fact that shows how the Open culture or at least the interest for it is spreading and advancing in the society (or at least in the Finnish society!). This idea is supported by the fact that also during the afternoon panel (which I participated in) the discussion quickly shifted from the state of the art in supporting Open Systems to using Open Culture, Open Systems and Open Processes as a way to change and improve society.
About this issue, I think that we should proceed on two directions at the same time. On one side we should research how to develop proper Open Tools, Open Methodologies and Open Processes for enabling Open Systems that really works and fosters collaboration. On the other side, we should also study independently what changes and what initiatives we should take in a collaborative way in order to change and improve society (and all its related issues about social, economic and environmental sustainability). Tools and Strategies have the same importance and should be mixed wisely (too many times I see open source projects that seems to me almost useless or a waste of time in terms of social impact). Tools are important because they change the processes and the outcomes we get, and strategies are important in order to use the tools properly (this is my comment to the last tweets and the last part of the panel discussion when someone proposed to forget tools and to create a movement instead).
And note that Open Source proved to be useful and interesting not trying to change the whole society at once but by proceeding step by step with a strong focus on single projects and tools.

Here’s my presentation.


(more…)

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With some months of delay, I’m covering in this post the process and the outcome of the Post-Industrial Design Workshop at I Realize, in Turin on June 09th 2009. I’m sorry for the delay, but both me and Giorgio have been very busy since then (I will blog about my others 2009 projects soon).
So here’s the description of the process and the outcomes we co-designed there.

Post-Industrial Design Workshop: organization

Post-Industrial Design Workshop
at I Realize 09
a project by ToDo and openp2pdesign.org

Facilitated by Giorgio Olivero and Massimo Menichinelli

More reports on openp2pdesign.org here, and here.

Post-Industrial Design Workshop: participants

Post-Industrial Design Workshop: the concept

A workshop exploring the ongoing evolution of a new scenario for design in the information society.
Ingredients:
(more…)

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In this post I’d like to suggest you a Creative Commons-licensed reading, to announce you an event I’m going to participate to and start an open discussion about their common subject: what will probably be the future of Industrial Design and Manufacturing, and how we can draw a map of it?

First, I suggest you reading this publication, Future of Making Map, published by Institute for the Future here: http://iftf.org/node/1766.

Two future forces, one mostly social, one mostly technological, are intersecting to transform how goods, services, and experiences— the “stuff” of our world—will be designed, manufactured, and distributed over the next decade. An emerging do-it-yourself culture of “makers” is boldly voiding warranties to tweak, hack, and customize the products they buy. And what they can’t purchase, they build from scratch. Meanwhile, flexible manufacturing technologies on the horizon will change fabrication from massive and centralized to lightweight and ad hoc. These trends sit atop a platform of grassroots economics—new market structures developing online that embody a shift from stores and sales to communities and connections.

[...]

There is much to be learned from the maker mindset of collaboration, creativity, and open access. Yet the maker culture will not replace traditional industry. In the future, traditional manufacturers and maverick makers will be closely linked— sometimes cooperating, sometimes competing, but frequently blurring the boundaries that separate them. Success will occur when the two cultures are woven together in new and interesting ways.

via | core77

It’s a very interesting map that points out the

  • Drivers
  • Trends
  • Signals
  • Suggestions (Make the Future)

that could lead to a scenario of distributed design and manufacturing systems. It shows the social and technological phenomena driving (drivers) these trends (contrasting where we are in 2008 with where we will be in 2018), signals (a company, network, project, product, idea, or innovation) and suggestions for using the map for travelling or, better, going to where it’s heading to.

And then I’d like to announce you that I’m very honoured to participate at the I Realize 09 event in Turin on June 9-10, as a co-facilitator for the Post-Industrial Design Workshop with the Turin-based Design Studio ToDo (Thanks Giorgio for inviting me!).

And as you can see on the workshop page, we are going to study and draw a map about the future of Post-Industrial Design, starting from Generative Design, Open Processes and Projects, Fabbing, Open P2P Marketplaces…
(more…)

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C.STEM 2008 explores a scenario where the designer ability of writing custom software becomes the tool to connect the potential of digital fabrication to an ever growing demand of mass customized goods. Infinite variations, generated by open projects/processes, enquire the role and creative thinking of post-industrial designers.

The event featured an exhibition and two days of conferences presenting new forms, technologies and design processes.

Exhibition presented projects and works by:
Ammar Eloueini, Ebru Kurbak & Mahir Yavuz, Adrian Bowyer, Nervous System, Michael Meredith, Cait Reas, FLUID FORMS, Susanne Stauch, THEVERYMANY.


C.STEM 2008 – BREEDING OBJECTS – September 2008, Torino, Italy from todo.to.it on Vimeo.

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