Posts Tagged ‘Emergence’


Even if you already know (almost) everything about Complex Systems, don’t miss the opportunity to watch online The Secret Life of Chaos, an excellent BBC documentary.
The documentary starts from Alan Turing and his research on morphogenesis, it then explains chaos (“one of the most unwelcome discovery in science”), feedback loops, fractals, flocks, evolution, self-organization. The documentary ends with evolutionary and genetic algorithms for solving problems and designing, showing how simplicity evolves into complexity, starting from simple rules repeated over and over. After watching this documentary, it should be very clear why design could (and should) learn how to deal with complex systems, even though we should update our idea of designer:

One of the things that makes people so uncomfortable, about this idea of, if you will, spontaneous pattern formation is that somehow or other you don’t need a creator. But perhaps a really clever designer, what he would do, is to kind of treat the universe like a giant simulation where you set some initial condition and just let the whole thing spontaneously happen, in all of it’s wonder, and all of it’s beauty.

And then if you go on and read Linux: A Bazaar at the Edge of Chaos by Ko Kuwabara (and this article as well), you will understand why I think that open source is a great strategy for dealing with complex problem and systems.

(Just a note about complexity and pop culture: after watching this, I bet it is easier for you now to understand that Tron:Legacy is about the dualism chaos vs. order, and why the movie prefers the former).

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Back from Toshare.it, where I saw some interesting projects and met very interesting persons…

From there, I’d like to suggest you a project that shows how design could get inspiration from complexity. This is maybe the first step a designer could take confronting complexity, and therefore projects like this are not only fascinating but also promising for a new culture of complexity.

It is a simple adaptation of flocking algorithms for a site-specific video projection on an architecture (design-complexity-locality linked altogether?), designed by Turin-based Todo Design design studio.

Here is the project:

ARTIFICIAL.DUMMIES from todo.to.it on Vimeo.

And here is the design process…

Artificial Dummies, the process from todo.to.it on Vimeo.

These flocking algorithms come from the work of Craig Reynolds (where you can find a lot of links about flocking and swarm algorithms).

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People Make Places

People Make Places, Melissa Mean, Charlie Tims, Demos, London (2005), (pdf file, in english)

Based on in-depth studies of three British towns and cities Cardiff, Preston and Swindon, People Make Places explores how the best public spaces are created by people and communities themselves. The book sets out the forms of governance, design principles and everyday uses that can help boost people’s participation in public space and the wider public life of their town or city.

Cities were invented to facilitate exchange – the exchange of ideas, friendships, material goods and skills. How good a city is at facilitating exchange determines its health – economic, social, cultural and environmental. Public space forms a vital conduit in this exchange process, providing platforms for everyday interaction and information flows – the basis and content for the public life of cities. At their best, public spaces act like a self-organising public service; just as hospitals and schools provide a shared resource to improve people’s quality of life, public spaces form a shared spatial resource from which experiences and value are created in ways that are not possible in our private lives alone.

What our search highlighted was the importance of understanding public space from the perspective of the participant. A new town square could be carefully, beautifully designed, but there was no guarantee that people would come and use it.
People have a wide variety of motivations, needs and resources that shape their personal capacity and desire to use the communal spaces within their town or city. This sometimes creates sharp inequalities between different people’s ability to participate in the wider public life of a city outside home and work.

We also found that public space is better understood less as a predetermined physical space, and more as an experience created by an interaction between people and a place. In other words, public space is co-produced through the active involvement of the user. This shift from a place-based to a userled understanding enables the quality of public space within a neighbourhood or even a whole city to be assessed in terms of how well it supports a range of ‘public experiences’, such as belonging and companionship, risk-taking and adventure, and reflection and learning.

So what might a user-led framework for public space experiences look like? The publicness of a space can be measured in terms of its ability to provide a platform for the creation of different types of experience by different people.

This process of co-production holds out a potentially powerful way forward in terms of closing the persistent gap between the promise and reality of public space. It is adept at countering some of the negative trends that are perceived to be undermining public space as well as working with the grain of these trends and creating positive externalities.

First, co-production helps to counter the decline in trust in other people’s behaviour and to generate a sense of community efficacy.
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Where the organisation of the spaces reflected the principles of co-production, however, there tended to be a much higher confidence in other people’s behaviour and greater openness to a diversity of activities and people; people felt safe, but were more willing to take risks, for example by talking to people they did not know or trying a different kind of activity.

Second, by drawing on the diversity of people in the creation of shared experiences, co-production helps spaces to avoid the twin dangers of a lowest-common-denominator blandness or extreme fragmentation. Because coproduced spaces are partly self-organised they tend to be much more flexible, responsive and therefore more able to simultaneously meet a diversity of needs.

Third, co-production is governance-neutral and can work in a range of environments – public, private and civic – to improve their quality. Public space works best where people are able to positively contribute to their everyday environments through their personal choice and actions. The implication for governance of every type of space – public, private or civic – is that more space and control needs to be given over to the people using it. This process of ‘letting go’ could also be the means by which different types of spaces are better connected together. Revitalising the public life of cities demands that we start with people rather than with physical space.

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