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Posts Tagged ‘Fabbing’


When you start a FabLab, is more important to know its role within a city than to know exactly how to operate machines.

A Shift: a documentary on FabLab in The Netherlands. from Elmine Wijnia on Vimeo.

Visitors and managers of the FabLabs in The Netherlands tell the story of FabLab.
Please take your time watching it. It is not YouTube bite sized ;)

Nederlandse versie: http://vimeo.com/11275970

via | FabLab.nl

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I’d like to suggest you two events that are going to happen this week, even though I’m not involved in them and I won’t be able to attend them, unfortunately.

The first one is the Open Source 2010. Architecture as an open culture seminar that will take place in Porto (Portugal), on Saturday 12th of June from 14.30 to 20.00 at Casa da Música.

Open Source 2010. Architecture as an open culture

This is the complete list of the participants at the seminar:

You can still win two tickets on the Arkinet.com website, leaving your comment about what open source for architecture means for you.
And if you are going to attend this seminar, please don’t forget to go to Coimbra on June 14th for the Arquibio 2010 conference and workshops.

The second one will be in Berlin, at the International Design Festival DMY Berlin from 9-13 June 2010: the DMY Maker Lab for Open Design, supported by Berlin Beta Collective, Open Design City, Betahaus, Palomar 5, Premsela, Waag Society, and DMY, it is kindly sponsored by Etsy, DutchDFA, and Becks.
(more…)

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With some months of delay, I’m covering in this post the process and the outcome of the Post-Industrial Design Workshop at I Realize, in Turin on June 09th 2009. I’m sorry for the delay, but both me and Giorgio have been very busy since then (I will blog about my others 2009 projects soon).
So here’s the description of the process and the outcomes we co-designed there.

Post-Industrial Design Workshop: organization

Post-Industrial Design Workshop
at I Realize 09
a project by ToDo and openp2pdesign.org

Facilitated by Giorgio Olivero and Massimo Menichinelli

More reports on openp2pdesign.org here, and here.

Post-Industrial Design Workshop: participants

Post-Industrial Design Workshop: the concept

A workshop exploring the ongoing evolution of a new scenario for design in the information society.
Ingredients:
(more…)

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En este post os voy a aconsejar una publicación bajo de licencia Creative Commons, os anuncio un evento donde voy a participar y os propongo un debate acerca del tema común a estas dos propuestas: ¿cual será el futuro del Diseño Industrial y de sus procesos productivos, y como podemos dibujar su mapa?

Por primera cosa, entonces, os aconsejo de leer Future of Making Map, publicado por el Institute for the Future a este enlace: http://iftf.org/node/1766.

Two future forces, one mostly social, one mostly technological, are intersecting to transform how goods, services, and experiences— the “stuff” of our world—will be designed, manufactured, and distributed over the next decade. An emerging do-it-yourself culture of “makers” is boldly voiding warranties to tweak, hack, and customize the products they buy. And what they can’t purchase, they build from scratch. Meanwhile, flexible manufacturing technologies on the horizon will change fabrication from massive and centralized to lightweight and ad hoc. These trends sit atop a platform of grassroots economics—new market structures developing online that embody a shift from stores and sales to communities and connections.

[...]

There is much to be learned from the maker mindset of collaboration, creativity, and open access. Yet the maker culture will not replace traditional industry. In the future, traditional manufacturers and maverick makers will be closely linked— sometimes cooperating, sometimes competing, but frequently blurring the boundaries that separate them. Success will occur when the two cultures are woven together in new and interesting ways.

via | core77

Es una mapa muy interesante que explica cuales sean

  • los impulsos (Drivers)
  • las tendencias (Trends)
  • los señales (Signals)
  • los aconsejos (Suggestions -Make the Future)

que podrían llevar a un escenario de Sistemas de Diseño y Productivos distribuidos . Esta mapa enseña los fenómenos sociales y tecnológicos que empujan (Drivers) estas tendencias (Trends) (que enseñan el contrasto entre la situación actual en el 2008 y aquella probable en el 2018), los señales (empresas, redes, proyectos, productos, ideas o innovaciones) y aconsejos (Make the Future) para utilizar la mapa en un verdadero viaje hacia este escenario.

Y entonces os anuncio que estoy muy honorado de paricipar al evento I Realize 09 que se tendrá en Turin en los días 9-10 de Junio, como co-facilitador del workshop Post-Industrial Design Workshop junto al estudio de diseño de Turin ToDo (¡Gracias Giorgio por invitarme!).
Como podéis ver en la pagina del workshop, vamos a estudiar el futuro del Post-Industrial Design y vamos a desarrollar su mapa, empezando por los temas de Diseño Generativo, Procesos y Proyectos Abiertos (Open Design), Fabbing, Open P2P Marketplaces…

Al final del workshop vamos a crear tres mapas:

  • NEEDS – cuáles son las necesidades aún no satisfechas, los problemas no solucionados
  • DISRUPTIVE SOLUTIONS – posibles soluciones (tecnológicas?) innovadoras para los problemas identificados
  • EXISTING ANSWERS – posibles respuestas/soluciones existentes (i.e. start-ups, tecnologías, ideas, grupos de trabajo, etc.) pero aun desconocidas.

¿Cuales son las necesidades, las posibles soluciones innovadoras (tecnológicas o sociales) y aquellas ya existentes que nos puedan llevar hacia un un sistema productivo y del Diseño más abierto, en red y distribuido??

¿Cuales son las estrategias y las herramientas mejores para mapear un sistema emergente?

¡Nos vemos en Turin!

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In questo post vi suggerisco una lettura pubblicata sotto licenza Creative Commons, vi annuncio un evento a cui parteciperò e lancio una discussione aperta sul tema comune tra queste due proposte: quale sarà il futuro dell’Industrial Design e dei suoi processi produttivi, e come possiamo tracciarne una mappa?

Per prima cosa, quindi, vi suggerisco questa pubblicazione, Future of Making Map, pubblicata dall’Institute for the Future a questo indirizzo: http://iftf.org/node/1766.

Two future forces, one mostly social, one mostly technological, are intersecting to transform how goods, services, and experiences— the “stuff” of our world—will be designed, manufactured, and distributed over the next decade. An emerging do-it-yourself culture of “makers” is boldly voiding warranties to tweak, hack, and customize the products they buy. And what they can’t purchase, they build from scratch. Meanwhile, flexible manufacturing technologies on the horizon will change fabrication from massive and centralized to lightweight and ad hoc. These trends sit atop a platform of grassroots economics—new market structures developing online that embody a shift from stores and sales to communities and connections.

[...]

There is much to be learned from the maker mindset of collaboration, creativity, and open access. Yet the maker culture will not replace traditional industry. In the future, traditional manufacturers and maverick makers will be closely linked— sometimes cooperating, sometimes competing, but frequently blurring the boundaries that separate them. Success will occur when the two cultures are woven together in new and interesting ways.

via | core77

È una mappa molto interessante che sottolinea

  • le spinte (Drivers)
  • le tendenze (Trends)
  • i segnali (Signals)
  • i suggerimenti (Suggestions -Make the Future)

che potrebbero portare allo scenario di sistemi di design e produttivi distribuiti. Mostra i fenomeni sociali e tecnologici che spingono (Drivers) queste tendenze (Trends) (che mostrano il contrasto tra la situazione attuale del 2008 a quella probabile del 2018), i segnali (imprese, reti, progetti, prodotti, idee o innovazioni) e suggerimenti per l’uso della mappa stessa, al fine di pianificare il viaggio verso questo scenario.

E quindi vi annuncio che sono molto onorato di poter partecipare all’evento I Realize 09 che si terrà a Torino nei giorni 9-10 Giugno. Parteciperò in veste di co-facilitatore del workshop: Post-Industrial Design Workshop assieme allo studio di design torinese ToDo (Grazie Giorgio per l’invito!).

Come potete vedere nella pagina del workshop, studieremo il futuro del Post-Industrial Design e ne tracceremo una mappa, incominciando dai temi del Generative Design, Open Processes and Projects, Fabbing, Open P2P Marketplaces…

Alla fine del workshop produrremo tre mappe:

  • NEEDS – quali sono i bisogni ancora non soddisfatti, i problemi non risolti
  • DISRUPTIVE SOLUTIONS – possibili soluzioni (tecnologiche?) dirompenti ai problemi individuati
  • EXISTING ANSWERS – possibili risposte/soluzioni già esistenti (i.e. start-ups, tecnologie, idee, gruppi di lavoro, etc.) ma ancora non molto note.

Quali pensate siano i bisogni, le possibili soluzioni dirompenti (tecnologiche o sociali) e quelle già esistenti che possano portarci verso un sistema produttivo del Design più aperto, a rete e distribuito?

Quali pensate siano le strategie e gli strumenti migliori per mappare il sistema che sta emergendo?

Ci vediamo a Torino!

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In this post I’d like to suggest you a Creative Commons-licensed reading, to announce you an event I’m going to participate to and start an open discussion about their common subject: what will probably be the future of Industrial Design and Manufacturing, and how we can draw a map of it?

First, I suggest you reading this publication, Future of Making Map, published by Institute for the Future here: http://iftf.org/node/1766.

Two future forces, one mostly social, one mostly technological, are intersecting to transform how goods, services, and experiences— the “stuff” of our world—will be designed, manufactured, and distributed over the next decade. An emerging do-it-yourself culture of “makers” is boldly voiding warranties to tweak, hack, and customize the products they buy. And what they can’t purchase, they build from scratch. Meanwhile, flexible manufacturing technologies on the horizon will change fabrication from massive and centralized to lightweight and ad hoc. These trends sit atop a platform of grassroots economics—new market structures developing online that embody a shift from stores and sales to communities and connections.

[...]

There is much to be learned from the maker mindset of collaboration, creativity, and open access. Yet the maker culture will not replace traditional industry. In the future, traditional manufacturers and maverick makers will be closely linked— sometimes cooperating, sometimes competing, but frequently blurring the boundaries that separate them. Success will occur when the two cultures are woven together in new and interesting ways.

via | core77

It’s a very interesting map that points out the

  • Drivers
  • Trends
  • Signals
  • Suggestions (Make the Future)

that could lead to a scenario of distributed design and manufacturing systems. It shows the social and technological phenomena driving (drivers) these trends (contrasting where we are in 2008 with where we will be in 2018), signals (a company, network, project, product, idea, or innovation) and suggestions for using the map for travelling or, better, going to where it’s heading to.

And then I’d like to announce you that I’m very honoured to participate at the I Realize 09 event in Turin on June 9-10, as a co-facilitator for the Post-Industrial Design Workshop with the Turin-based Design Studio ToDo (Thanks Giorgio for inviting me!).

And as you can see on the workshop page, we are going to study and draw a map about the future of Post-Industrial Design, starting from Generative Design, Open Processes and Projects, Fabbing, Open P2P Marketplaces…
(more…)

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C.STEM 2008 explores a scenario where the designer ability of writing custom software becomes the tool to connect the potential of digital fabrication to an ever growing demand of mass customized goods. Infinite variations, generated by open projects/processes, enquire the role and creative thinking of post-industrial designers.

The event featured an exhibition and two days of conferences presenting new forms, technologies and design processes.

Exhibition presented projects and works by:
Ammar Eloueini, Ebru Kurbak & Mahir Yavuz, Adrian Bowyer, Nervous System, Michael Meredith, Cait Reas, FLUID FORMS, Susanne Stauch, THEVERYMANY.


C.STEM 2008 – BREEDING OBJECTS – September 2008, Torino, Italy from todo.to.it on Vimeo.

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mShape (photo by Roman Keller)
mShape (photo by Roman Keller)

After FluidForms (read this old post), here is another innovative Swiss company based on mass-customization and user co-created content, mShape.
And they use too multi-layered wood and computer controlled milling machines, but here complexity comes from the behaviour of the users, from their co-creation that generates “a population of tables”.

It’s not an open p2p marketplace, it’s not a peer production example, but it is a very good example of user co-created design. You can’t buy other users’ tables, so it’s not a marketplace and relationships between users are not fostered (nor they are interested in them). Therefore, it’s not a community but a co-creation business/service.
Actually, you can buy an mShape table in two showrooms in Zurich, where:

Our partners can provide you with a Nokia mobile phone for the time of your design

So the most important thing of mShape is that it works using mobile techologies i.e. easy of use tecnologies that have a wide reach. Just note that every project that is strongly based on user participation needs an enabler designer rather than a conventional one, a designer capable of developing a meta-design project where the user will be the conventional designer.
(more…)

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mShape (photo by Roman Keller)
mShape (photo by Roman Keller)

Después FluidForms (aquí hay un post acerca de ellos), he encontrado otra empresa suiza muy innovadora que basa su actividad en la mass-customization y user co-created content, mShape.
En este caso también se utiliza madera con capas de diferentes propriedades y fresadoras de control numérico, pero aquí la complejidad viene del comportamento de los usuarios, que co-crean una “población de mesas” (con entonces mucha diversidad).

Non se trata de un marketplace open p2p, no es un ejemplo de peer production, sino se trata de un buen ejemplo de user co-created design, diseño co-creado por los usuarios. No es posible comprar las mesas diseñadas por los otros usuarios, por esta razón no es un mercado (marketplace) y no se fomentan las relaciones entre los usuarios (ni siquiera hay el minimo interés). Entonces, esta no es una comunidad, sino un servicio/business de co-creación.
De momento, solo se pueden comprar mesas mShape en dos tiendas en Zurigo, donde:

Our partners can provide you with a Nokia mobile phone for the time of your design

El aspecto más interesante de mShape es que utiliza tecnologias mobile, para moviles, que tienen una buena difusión en la sociedad y que son muy facil de utilizar. Hay que notar que también en este caso, como en todos los proyectos basados en una fuerte participación de los usuarios, se necesite más un diseñador facilitador (enabler) más que un diseñador tradicional. Necesitamos un facilitador que desarrolle proyectos de meta-diseño donde los usuarios seran entonces los diseñadores más tradicionales.
(more…)

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mShape (photo by Roman Keller)
mShape (photo by Roman Keller)

Dopo FluidForms (a riguardo scrissi questo post qualche mese fa), ecco un’altra innovativa impresa con sede in Svizzera basata sulla mass-customization e user co-created content, mShape.
Anche in questo caso si utilizza del legno con più strati a proprietà differenti e l’utilizzo di frese a controllo numerico, ma in questo caso la complessità deriva dal comportamento degli utenti, dalla loro co-creazione che genera una “popolazione di tavoli” (e quindi una notevole diversità nei prodotti in vendita).

Non si tratta di un marketplace open p2p, non è un esempio di peer production, ma si tratta invece di un buon esempio di user co-created design. Non è possibile acquistare i tavoli progettati dagli altri utenti, per questo motivo non si tratta di un mercato (marketplace) e non si cerca di favorire l’emergenza di relazioni tra gli utenti (a ben guardare il servizio non ne è affatto interessato). Quindi, non siamo in presenza di una comunità ma di un servizio/business di co-creazione.
Attualmente, è possibile acquistare un tavolo mShape solo all’interno di due showroom ubicati in Zurigo, dove:

Our partners can provide you with a Nokia mobile phone for the time of your design

L’aspetto più interessante di mShape è infatti il suo utilizzare tecnologie mobile, basate cioè su telefonia mobile, tecnologie quindi che presentano una ampia diffusione all’interno della società. Bisogna notare che anche qui, come in tutti i progetti basati su una forte partecipazione degli utenti, si abbia la necessità di un designer che sia enabler piuttosto che di un designer convenzionale; si richiede la presenza di un designer in grado di sviluppare progetti di meta-design dove saranno poi gli utenti i designer convenzionali.
(more…)

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