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Posts Tagged ‘Open P2P Communities’


Estoy muy feliz de dar dos importantes anuncios… voy a participar en dos importantes eventos que son una mezcla de una conferencia y un evento más informal como BarCamps: uno se celebrará en Italia, y el otro en España. En este post voy a hablar del primero.

He sido envitado al evento sci(bzaar)net, organizado por Gianandrea Giacoma (que escribe en su excelente blog Ibridazioni) y que se tendrà el 17 de Mayo 2008 en Milan, en la Scuola Politecnica di Design.

sci(bzaar)net

Será un evento cerrado, con el fin de preservar su discusión. Pero todas las presentaciones serán registradas y cargadas en el sitio web, lo que eventualmente será más abierto después del evento. Digamos que la función del evento es de desarrolar y luego ofrecer el primer código fuente para que una comunidad abierta podría tomar forma después en torno a la pagína web. Así que, aunque si no podeis estar allí en ese día, seguir viendo la página web para su ulterior desarrollo y para participar en ella!.

El objetivo principal de este evento es estudiar, enfrentarse y compartir conocimientos acerca de cómo la ciencia, la investigación y la publicación científica puedan cambiar si se adaptan a la Web y a la cultura abierta (Open Culture). Yo voy a dar una presentación sobre cómo la Open Culture pueda verse como una cultura de Sistema Abiertos (Open Systems), y cómo la investigación científica pueda entonces ser configurada como una actividad abierta y de par a par (open peer-to-peer) basada en comunidades.

The main idea of this event is to study, confront and share knowledge about how science, research and scientific publishing can change if they will adapt themselves to the Web and Open Culture. Il will give a presentation about how Open Culture can be seen as a culture of Open Systems, and how scientific research could be configured as an open and peer-to-peer community-based activity.

Y también he diseñado y desarrollado yo el sitio web (salvo el logotipo, diseñado por Davide Casali)… en un tiempo muy corto, por lo que no esperar que sea espectacular! ;-)

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Sono veramente felice di potervi dare due annunci molto importanti…parteciperò a due eventi (che consistono in un mix di una conferenza tradizionale e di un evento più informale come un BarCamp), uno in Italia e l’altro in Spagna. In questo post parlerò del primo evento.

Sono stato invitato a partecipare all’evento sci(bzaar)net, organizzato da Gianandrea Giacoma (che scrive nel suo eccellente blog Ibridazioni) per il 17 Maggio 2008 presso la Scuola Politecnica di Design, a Milano.

sci(bzaar)net

Sarà un evento a numero chiuso, per poter preservare la discussione collettiva da una possibile dispersione. Ma tutte le presentazioni verranno registrate e pubblicate online sul sito dell’evento, che diverrà in seguito molto più aperto al pubblico. Diciamo quindi che l’evento servirà per poter produrre quel primo codice sorgente su cui dopo si potrà formare una comunità aperta online. Quindi, anche se non potete assistere all’evento, continuate comunque a consultare il sito di sci(bzaar)net per seguire e partecipare al suo sviluppo!

L’obiettivo principale di questo evento è quello di studiare, di confrontarsi e condividere conoscenza su come la ricerca scientifica e la sua diffusione possa cambiare se questa si adattasse pienamente al Web e alla Open Culture. Io terrò una presentazione su come l’Open Culture possa essere vista in realtà come una cultura di Sistemi Aperti (Open Systems), ossia su come la ricerca e diffusione scientifica possa configurarsi come una attività aperta e paritaria (open peer-to-peer) basata su comunità.

Ah, dimenticavo…il sito dell’evento l’ho sviluppato io (ad eccezione del logo, progettato da Davide Casali)…in un tempo molto breve, quindi non aspettativi un progetto favoloso! ;-)

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I’m very happy to give you two important announcements…I will participate in two important events that are a mix of a conference and a more informal event like BarCamps: one will be held in Italy, and the other one in Spain. In this post I will talk about the first one.

I have been invited to the sci(bzaar)net event on 17th May 2008, organized by Gianandrea Giacoma (who runs the excellent Ibridazioni blog) in the Scuola Politecnica di Design, Milan.

sci(bzaar)net

It will be a closed event, in order to preserve its discussion. But all the presentations will be recorded and uploaded in the website, which will eventually become more open after the event. Let’s say that the event will provide the first source code that later an open community could form around it on the sci(bzaar)net website. So, even if you cannot be there on that day, keep watching the website for its further development and participate in it!.

The main idea of this event is to study, confront and share knowledge about how science, research and scientific publishing can change if they will adapt themselves to the Web and Open Culture. I will give a presentation about how Open Culture can be seen as a culture of Open Systems, and how scientific research could be configured as an open and peer-to-peer community-based activity.

And, by the way, I designed and developed the website (except the logo, designed by Davide Casali)…in a very short time, so please don’t expect it to be a milestone! ;-)

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On a previous post, I wrote that participation in an Open Peer-to-Peer Community could be either bottom-up or top-down.
Last week, while I was preparing the slideshow for another lesson I gave at Politecnico di Milano, I thought that maybe we could notice a third type of participation, that lies between top-down and bottom-up forms of participation.

Open P2P Communities can self-organize with:

  • a bottom-up participation: a community gather independently to fix a common problem (for example: Amul). The community forms in a bottom-up way:
  • a top-down participation: a (public or private) service that allows the formation of a community and bases on it its operation is offered. Participants operate in order to fulfill the enterprise’s/local institution’s goals/work (i.e. the participants depend from the enterprise/local institution) (for example: YouTube). The service is offered in a top-down way, and the participants act consequently .
  • a marketplace participation: a (public or private) service that allows the formation of a community is offered, and the participants gather in the community. Participants behave independently, forming relationships between each other in order to develop their own goals/works (i.e. they behave independently, in a true peer-to-peer way) (for example: BBC Action Network). The service is delivered in a top-down way, but the participants act in a bottom-up way within it.

The fundamental point is: who takes the initiative and looks for persons in order to form a community? And with which goals? And which type of relationships, and therefore social network, it enables?

I am not sure that marketplace participation is the right term, it should be something that relates to a place where people can gather, that doesn’t emerge spontaneously, but it is offered instead by someone else (a private company or a local institution). There, people could follow a market economy, or a gift economy too.

Any suggestions?

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En un post anterior, escribí que la participación en una Comunidad Open Peer-to-Peer puede ser de tipo bottom-up o top-down.
La semana pasada, mientras que yo estaba preparando la presentación para otra lección que he dado en el Politecnico di Milano, pensé que tal vez podríamos notar un tercer tipo de participación, que se sitúa entre aquellas formas top-down y bottom-up.

Las Comunidades Open P2P pueden auto-organizarse a través de:

  • una participación bottom-up: una comunidad nace independientemente, para solucionar un problema común (por ejemplo: Amul). La comunidad se forma de manera bottom-up;
  • una participación top-down: se ofrece un servicio (público o privado) que permite la formación de una comunidad y se basa en ella para su funcionamiento. Los participantes operan para satisfacer los objetivos/el trabajo de la empresa/institución pública (o sea: los participantes dependen de la empresa/institución pública) (por ejemplo: YouTube). El servicio está ofrecido de manera top-down, y los participantes operan de consecuencia;
  • una participación mercantil (marketplace participation): se ofrece un servicio (público o privado) que permite la formación de una comunidad, donde los participantes se encuentran. Pero ellos actúan de manera indipendente, nacen relaciones entre ellos para poder seguir sus objetivos/trabajos (o sea: actúan de manera indipendente, con una verdadera dinámica peer-to-peer) (por ejemplo: BBC Action Network). El servicio está ofrecido de manera top-down, pero los participantes actúan de manera bottom-up.

El punto fundamental es: ¿quién toma la iniciativa y busca a personas para formar a una comunidad? ¿Y con qué objetivos? ¿Y que tipo de relaciones, y entonces red social, favorece?

No estoy totalmente seguro que participación mercantil (marketplace participation) sea la definición justa, tendría que significar un lugar donde las personas se puedan encontrar, pero que no surge espontáneamente, pero que está ofrecido por alguien (una empresa privada o una institución pública). Allì las personas pueden seguir una economía de mercado o también una economía del regalo.

¿Hay aconsejos?

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In un post precedente, ho scritto che la partecipazione ad una Comunità Open Peer-to-Peer può essere di tipo bottom-up o top-down.
La settimana scorsa, mentre preparavo la presentazione per un’altra lezione che ho tenuto al Politecnico di Milano, ho pensatoche forse possiamo individuare anche una terza forma di partecipazione, che si trova a metà strada tra quella bottom-up e quella top-down.

Le Comunità Open P2P Communities possono auto-organizzarsi con:

  • una partecipazione bottom-up: una comunità si forma autonomamente, per la risoluzione di un proprio problema (es: Amul). La comunità si forma in maniera bottom-up;
  • una partecipazione top-down: viene offerto un servizio (pubblico o privato), che permette la formazione di una comunità e su di essa basa il suo funzionamento. I partecipanti agiscono con il fine di soddisfare gli obiettivi e il lavoro della impresa privata/ente pubblico (cioè: i partecipanti dipendono dalla impresa/ente pubblico) (es: YouTube). Il servizio viene offerto in una maniera top-down, e i partecipanti si comportano di conseguenza.
  • una partecipazione mercantile (marketplace participation): viene offerto un servizio (pubblico o privato), che permette la formazione di una comunità, dove i partecipanti si riuniscono. I partecipanti si comportano indipendentemente, creando nuove relazioni con il fine di sviluppare i propri obiettivi/lavori (cioè, operano indipendentemente, con una vera dinamica peer-to-peer) (ad esempio: BBC Action Network). Il servizio viene offerto in una maniera top-down, ma i partecipanti agiscono in esso con dinamiche bottom-up.

Il punto fondamentale è: chi prende l’iniziativa e cerca persone per formare una comunità? E con quali obiettivi? E che tipo di relazioni, e quindi rete sociale, facilita?

Non sono totalmente sicuro che partecipazione mercantile (marketplace participation) sia il termine più corretto, dovrebbe riferirsi ad un luogo dove le persone si riuniscono e che non emerge spontaneamente, ma viene fornito da qualcun altro (una impresa privata o un ente pubblico). In questo posto, le persone possono seguire una economia di mercato ma anche una economia del dono.

Qualche suggerimento?

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Participation matrix of the different phases of the design process

« Intro.01 « Intro.02 « Intro.03 « Intro.04 « Intro.05 « Intro.06 « Intro.07 « Intro.08 « Intro.09

Unlike a traditional, linear, design process, Open Peer-to-Peer Design is non-linear and characterized by multiple parallell processes because of the large number of agents and their interactions. An Open Peer-to-Peer design process thus provides the basis for developing more parallel projects, an ecosystem of designer agents with a memetic evolution of the projects that are more “suitable” to the community, whose selection will lead to better results.

An Open Peer-to-Peer design process is characterized by openness and sharing of the project (the source code for software) of the platform and of the activities that it allows once provided to the community by the designers. The community will test and modify it several times and in several directions (in the software, compiling the binary code), until a satisfactory version is reached (the stable version of the software) and self-organization is ensured.

The source code of the project (community source code) consists of tools from design services, with the introduction of a description of the reputation levels within the community, the license that governes cooperation and the access to the results, a social network map able to show weaknesses and strengths in the community. The source code is accessible to all participants, who are testing it with increasing level of reality (the platform is gradually built during this phase) reporting to the design community any errors (bugs in software) present. The higher the number of participants, the greater the chance that errors are detected and corrected.
During the design process and at its end, the community will self-organize modifying the project if necessary, as far as possible; it is this ability to self-organize and improve the local conditions that makes the communities alive and interesting.

Participation in this design process is open and equal, but is also governed by two principles: self-selection and reputation, which give place to different levels of participation in the various design phases, according to the possession of knowledge needed in each project phase. The different phases of the design process, therefore, require different levels of participation and therefore commitment and visibility of the participants. These different levels give place to different typical phases (similar to some phases of the community of practice) of the life of the communities: potential, coalescing, stable, self-organization and expansion, decline.

Project phases and life phases of the community, with different leves of energy and visibility

  1. analysis
  2. The project begins with an analysis of the participants, in order to understand the existing and therefore usable resources, limitations, critical points. Through the analysis, the designers begin to know the participants, prefiguring which features the community’s activity could have in the future. The objective of this phase is to define the objectives and the strategy on which the concept of the community’s activity will be build. The analysis, carried out through ethnographic investigation and social networks analysis, will cover the platform, the characteristics of the individual participants if possible, as well as existing activities.

  3. concept
  4. Once the analysis of the participants, of their activities and their social networks is done, a first concept of the community’s activity (and its platform) is developed. The designers then develop an initial version (we might say the 0.0.1 version) of the project of the activity/platform, formalized in the community source code.

  5. parallel co-design / test / setting-up
  6. Once developed, the concept is shown to the participants and collectively discussed. From now begins a phase of co-design of the activity/platform, characterized by steady growth of commitment, energy and visibility by the participants. At this stage, the concept of activity is developed collaboratively to get a functioning project, a “stable” source code (version 1.0).
    The participants test the community source code of the community simulating the activity, in order to understand what are the weaknesses, errors (bugs in the community source code). The source code is subjected to a peer-review process, in which both the designers (who observe the simulation) and the participants report errors and the necessary changes. Once a bug is identified the source code is modified and again a testing begins with the new code.

    In order to simulate the activity, participants must share the conditions necessary to carry out the activity, represented by the platform. Rules and roles should be developed and adopted, and the artifacts that are not already present will be built or acquired. This means that along with the continuation of the co-design / test process, the platform is implemented and when the project reaches the stable version, the participants can begin the regular activity, strengthening then the sense of community.
    Once the co-design / test ends, the project will already be done, there are no phases of production nor execution. As in software, then the source code (the project) gives place to the binary code (the work done by the participants).

  7. self-organization
  8. After the first “stable version” (1.0.0) of the source code is reached, the community will be largely formed: during the simulation / activity new social relationships will have formed. A stable version of the source code means that it can be “compiled” (ie, done) and used by anyone without the possibility of critical errors. At this stage, therefore, the community is able to carry out the activity and self-organize without the contribution of the designer: if his role was that of a facilitator (enabler), now the community is able to act successfully alone.

    At this point, ideally, the role of the designer is not needed anymore; however, the community will always need its contribution in the future: the designer has always knowledge and expertise useful to provide support to the community in response to changes in the outside world.
    Also, if the community activity is a design one, the desinger’s capabilities make them important in the community, and they will continue to be part of also during the self-organization phase.

These observations represent therefore an initial proposal (1.1) for an Open Peer-to-Peer design guidelines, in a broader process of studying a comprehensive methodology.

Finally, what are the future opportunities and directions for the application and study of these design guidelines?

(to be continued)

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