Posts Tagged ‘Open Source’


Genomineerde Rotterdam designprijs 2011: Waag Society – Open Design from Premsela, The Netherlands Inst. on Vimeo.

Continuing the serie of interviews about Open Design, DIY, Fabbing and related issues, I have now the pleasure to interview Bas van Abel. Bas works as a Creative Director at Waag Society, where he co-founded of Waag Society’s FabLab, directs the Open Design Lab and edited the Open Design Now book. By the way, don’t forget to vote for Bas’ and Waag’s work about Open Design here on the Rotterdam Design Prize website.


Massimo Menichinelli: Waag Society works in Amsterdam, in the Netherlands, where Fab Labs and Open Design have encountered a great interest. Has the city influenced this in some way? And which is the impact Waag Society and its Fab Lab has on the city?

Bas van Abel: Amsterdam probably has the largest creative industry in The Netherlands with a big focus on innovation, which is a great context for open design and Fablabs. Waag Society has always been an influential organization in this Dutch – and Amsterdam creative industry on the policy and institutional level. With the Fablab we’ve created a making and meeting place for everyone to get involved from both a top level (municipality, education) and grass roots level (designers, artist, individuals, SME’s).


Massimo Menichinelli: Waag Society promotes the idea of open source and related issues like Open Data, Open Design, Open Content and O pen Hardware. How can they interact and mix in common projects?

Bas van Abel: All of these issues share common principles, though the infrastructure needed (licensing, tools, methods) are very specific. There are also big differences in the maturity of the domains. For open source software there is a clear definition, it has it’s own cultural background, the tools are ready available and there are successful business models. Open design and open wetware for example are far from clearly defined. Therefore I think it is important to specifically experiment on different domains and get a clear image of the needs and implications before creating cross-over projects. That doesn’t mean off-course that you shouldn’t use open source software for creating open design platforms. It is just about where you put the focus of your research.


Massimo Menichinelli: While hackerspaces usually start independently, it seems that Fab Labs always start within an existing institution: a foundation, a school, a museum.. Why do you think this happens? How could we use this strategy to start a new Fab Lab?

Bas van Abel: The idea of the Fablab is easy to comprehend and to adopt. The potential is clear and it functions as a huge global innovation hub, based on collaboration and sharing with a clear distributed organization model. It creates economic benefits and it prepares us for a future industrial model. This makes it very attractive for institutions to host such a lab. It connects easily to existing programs and structures, opposed to a more “chaotic” hackerspace.
Furthermore, the whole context makes it fairly easy for institutions to get funding to start a lab.


Meet My Maker from Waag Society on Vimeo.

Massimo Menichinelli: Waag Society is collaborating with Droog Design for the open design project “Design for Download”. What are the possible business models for Open Design, and could the collaboration with Droog Design make it less controversial and more popular?

Bas van Abel: I’d like to make something clear first. For me, being able to download design based on a new industrial model doesn’t necessarily mean that it’s Open Design. Shapeways and Ponoko are doing this as well and I wouldn’t call them Open Design platforms. They are however part of the context of open design. Droog approached it from this industrial perspective, while our perspective was from a more social disruptive one. I think they are very much related (a new industrial model will change social, economic and political modes), but the approach is different. That was also the exciting part about this collaboration.

The technical framework we have been developing within the collaboration is very similar to what Ponoko is doing with it’s maker system. Though the “design for download” business models are much more consumer oriented. We’ve been looking at the added value for consumers if you have on demand production and DIY production. With on demand production the business models are based on distributed production (could be a Fablab) and the consumer experience is in using the tools to design part their own product. With DIY production the focus of the business models are much more on services from DIY facilities. Making becomes part of the consumer product experience.

And about making Open Design less controversial with the collaboration with Droog Design, I think this definitely contributed to the acceptance within “design culture”, but we have been working on several projects, which have helped making open design more popular. We are very excited by our Open Design Lab nomination for the Rotterdam Design Prize, which is a great acknowledgment on the importance of Open Design.


Massimo Menichinelli: What do you think Open Design will be: users fabbing professional designers’ projects or designers and users collaborating in the design process? Or will there be a division between bottom-up user-driven design and elite professional designers’ and companies’ projects?

Bas van Abel: Yes, yes and yes. To me open design is about ownership and responsibility. Openness is a way of creating transparency. We need more transparency in general to be more emphatic with the things created around us. Open design is just part of this change towards more transparency. What this does to the role of the designer is just a small aspect of this change. More transparency will have an impact on society as a whole.


Massimo Menichinelli: The digital fabrication ecosystem at the moment consists of onlice services (like Shapeways), Fab Labs, hackerspaces, commercial high-end tools and cheap open hardware tools. Chris Anderson even suggested to manufacture DIY and Open products in China. How will these interact among each other?

Bas van Abel: You only have to look at the current shanzhai developments in Shenzhen to see where this is going in China. There hackerspaces are popping up working on all kinds of open design/hardware projects based on micro-manufacturing. It’s where the economic benefits of open and community based small-scale manufacturing are taking shape. Shanzhai has for a while been seen as piracy, but it is far past that and turning into a true open grassroots manufacturing model.

A very interesting conversation on the future impact of Shanzhai can be found here: http://www.iftf.org/ShanzhaiFutures

Will Open Design have a place within traditional manufacturing companies or will it work only with individual or community-based fabbing?

Digital production, online platforms for knowledge sharing, information access, exchange systems and social networks radically change the structure of society.
Ever since the Industrial Revolution, we have been building in mass production, a non-transparent, centralized and closed system. There is still a big gap between the principles and drivers in our “digital world” and our “physical world”. Open design, hackerspaces, shanzhai, Fablabs, DIY… they are all moving towards closing this gap.

Looking at the future, I believe we are heading for a world where our societal, industrial and economical models will be based on the same principles we use in our current communication systems. It’s distributed, social and transparent.


Massimo Menichinelli: Open Design and Fab Labs need tools (software, manufacturing machines, etc..) but also supply chains, partnerships, services, … How can we design a system that enables people to develop Open Design projects?

Bas van Abel: When you’re talking about the open source part of open design, we need to know what is the source of design. This is a far more complicated question than with software, though I think it is possible to start creating systems for this. I always see the analogy with cooking. You have a very culturally embedded local production with local ingredients, but you also have an international exchange system in the form of recipes. On top of that the production facilities (the kitchen) and the tools are pretty standardized. If you take this to open design, a common design language for exchange could be layered the same way. Our kitchen is for example the Fablab and the local materials, the recipes are the instructions and finely the secret ingredient is your designer signature.

Off-course we also need to create collaboration systems etc., but I think a common language is where we have to start. Only this way we can truly work in an open and distributed way.


Massimo Menichinelli: Open Design now seems to be based on small individual projects instead of large, collaborative and community-based projects. What I’m trying to do with Open P2P Design is to start the design process from communities (or at least include them in it) helping them to self-organize a collaborative design process. What do you think about this issue?

Bas van Abel: Good luck ;-) !
It sounds a bit corny, but I think the biggest open design project we are working on is society itself. Design is more and more being used as a mechanism to solve societal issues. Within this context, design processes need to be open, transparent and reciprocal. We need systems that are able to organize this ongoing and ever changing design process. Open P2P Design is a great initiative, which I think reflects one of our current societal challenges.


Massimo Menichinelli: Quite often Open Design is seen as possible solution towards making our society more sustainable (and there are even examples of Green Fab Labs). Do you agree with this idea? How could we further explore it?

Bas van Abel: Like I said, I believe Open design creates transparency, which creates more ownership, which creates more responsibility. Open design is therefore a driver for a more responsible, emphatic society, where efficiency is not based on purely on costs, but also on conditions, energy and relevance.

Also, if we want to drive towards a next industrial revolution we also have to develop new energy sources. A great vision on industrial revolutions has been defined by Jeremy Rifkin, who stresses the critical combination of new energy and communication systems to drive industrial revolutions. We have a distributed communication system, but we still work with central energy systems. Fablabs and open design can be great platforms for developing distributed renewable energy systems.

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Almost two years ago, in May 2010 I blogged that openp2pdesign.org reached a new milestone (version 1.5): from a personal blog to an open source community.

A brief recap: the openp2pdesign.org project started in March 2005 with my Master Degree Thesis in the Faculty of Design of the Milan Polytechnic. Therefore, for the first year (March 2005 – April 2006) openp2pdesign.org was just a work in progress while I was producing the first source code. As since back then the concepts of Open Design and Open P2P Design were in their early days and there were very few opportunities to develop them further, I started openp2pdesign.org in order to provide a space for collective discussion and further research. It took then form of a website towards the end of 2006, opening the 2007 as a multilanguage blog, “Open Peer-to-Peer Design. Design for Complexity” in English, Italian and Spanish. During the following years, the project has become quite successful, with workshops, lectures or panels in many countries, including Italy, Spain, Finland, Germany, Netherlands, South Korea, Singapore, Mexico. Meanwhile, I also moved to Helsinki to further investigate Open Design and Open P2P Design in the Media Lab of the Aalto UniversitySchool of Art and Design.

But now, the most important thing I want to share with you in this post is this: if you remember, in the old post I mentioned, I wrote this:

During the next months, we will design the collaborative activity of the open source community of openp2pdesign.org; and yes, we are going to use the Open P2P Design methodology for this task. You can track this process in the meta.openp2pdesign.org page. Once this collaborative activity is stable, we will open it to the participation and everybody will be able to join us and be part of it.
We hope it will be ready by the end of 2010, meanwhile the blog will work, and you can follow our projects in it or subscribing to our newsletter on the Contact page or here below:

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Following the previous post, let’s still talk about Open Design in the Fashion Design sector and about the EDUfashion project (and its openwear.org brand). Few weeks ago I was invited in their event: EDUfashion Conference – Refashioning fashion: new scenarios of clothing – 2nd June 2011.

I didn’t talk about Open P2P Design and how to co-design open processes and systems; instead I talked about the business models behind the current Open and DIY projects. Running an Open business is part of the big theme “how to co-design open systems”, and it’s something I’m increasingly investigating more and more (and it seems there is a lot of interest in it).
Here’s my presentation; soon I will blog about a longer presentation about the same issues I gave in Berlin few days later:

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After the post about code_swarm, here’s another post about the visualization of Open Source communities, and this time I’m going to introduce you the other important software for this task: Gource. code_swarm and Gource are the most complete softwares rigth now for visualizing activities in a repository (and both are open source); there are of course other scripts or strategies, but less important, so I will cover them in the future.

But while with code_swarm it’s easier to see how the community grows and change shape, with Gource we can have a better look at what the users are actually working on. Instead of focusing on the form of the community (be it a social network or another visual metaphor), Gource focuses on the form of the software being developed, analysing it as network of interacting pieces of code. We can then see where the users actually work and we can also see them in a better way than with code_swarm (Gource supports the use of Gravatars for visualizing the users).
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Here’s a good video interview to Karsten Schmidt (aka toxi), a computational designer merging code, design, art & craft skills. He is famous for his toxiclibs project, an open source library collection for computational design tasks with Processing.
In this interesting interview Karsten Schmidt talks about the current state of design (graphic design and computational design) and its relationship with open source tools: software and coding are increasingly becoming important tools for designers (and they are changing the design discipline at the same time).

Computational Design from Mark Webster on Vimeo.

via | open architecture open design

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Another book about ‘open p2p design‘ wil be published soon. The thesis contains several examples of open source and the results of a simulation project for open design.
The abstract of the book is below.
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In May 2010, openp2pdesign.org reached a new milestone (version 1.5): from a personal blog to an open source community. It took a lot of work to change the website, but now we are ready to start (even if some functions and contents will be added in the following weeks).

01. , so far

As you may remember, the openp2pdesign.org project started in March 2005 with my Master Degree Thesis in the Faculty of Design of the Milan Polytechnic. Therefore, for the first year (March 2005 – April 2006) openp2pdesign.org was just a work in progress and it did not really exist yet, I was producing the first source code.

As since back then the concepts of Open Design and Open P2P Design were in their early days and there were very few opportunities to develop them further, I started openp2pdesign.org in order to provide a space for collective discussion and further research. It took then form of a website towards the end of 2006, opening the 2007 as a multilanguage blog, “Open Peer-to-Peer Design. Design for Complexity” in English, Italian and Spanish.

openp2pdesign.org 1.0

Since then openp2pdesign.org has been a blog, but while the multilanguage option proved to be very useful for international recognition, it slowed down posting and other projects: writing the same content three times takes a lot of time. With the number of projects and collaborations growing, the publishing of contents slowly shifted from the blog to Twitter and Facebook. In 2005 it made sense to write a thesis, in 2006/07 it made sense to start a blog, in 2008/09 it made sense to move the discussion into other social networks.

openp2pdesign.org 1.1

It makes sense now, in 2010, to get back to the blog and to redesign it as an open source community. During the past 5 years, the ideas behind Open P2P Design and openp2pdesign.org proved to be really interesting with growing international success, from Italy to Europe and Asia. Further researches on Open P2P Design can take different directions and subjects, so there’s enough room for other people to come in and have an active role in these researches. It is time now to open it to other people, as a way to make the project bigger, to help great people show their knowledge and experience, and as a way to facilitate the emergence of a social system dedicated to Design for Open, Collaborative and Complex Systems.

openp2pdesign.org 1.5
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After the first movie and the second one, here’s the third one: RiP!: A Remix Manifesto, a 2008 open source documentary film about the “the changing concept of copyright” directed by Brett Gaylor.

The main website is here and you can download a remix the source code of this documentary on Open Source Cinema:

Open Source Cinema lets you create your own videos online, remix media that you have on your computer, as well as remix other people’s media from places like YouTube and Flickr. You can also connect with others by sending personal messages, commenting on remixes, or even joining projects that others have created.

You can watch it in its page or here below:


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After the first movie, here is another one, that maybe you have already discovered while reading the Wikipedia page of Revolution OS. It’s “The Code”, a Finnish-made documentary about Linux from 2001, featuring some of the most influential people of the free software movement. It’s in English with Finnish subtitles (and some small parts are in Finnish).

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Back from the November tour and a change of server, rigth now I’m working on opening new sections in openp2pdesign.org, on redesigning the theme and the structure of the whole website and on opening openp2pdesign.org to more participants. As you may understand with this post, I will post only in English now, because it takes too much time to write also in Italian and Spanish at the same time; maybe in the future I will write in those languages again.
Meanwhile, the Twitter page, @openp2pdesign, is still a great place to get news and resources at the same time. And there is also a Facebook Fan Page, for further informations and interactions:

openp2pdesign.org | Promote Your Page Too

So, while you wait for the new website and for new posts, I will post some videos, so you will not get too much bored.
Let’s start with “Revolution OS” a 2001 documentary film which traces the twenty-year history of GNU, Linux, open source, and the free software movement. You can watch it on Google Video or right here:

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