// openp2pdesign.org » Sustainability

Posts Tagged ‘Sustainability’


En los últimos seis meses, tuve el placer de jugar el papel de administrador del sitio web, newsletter y blog para la conferencia Changing the Change, que se celebrará en Turín en los dias 10-11-12 Julio 2008:

http://www.changingthechange.org

Esta conferencia es un evento social de importancia internacional para estudiar cómo el diseño (y en particular la búsqueda de diseño) pueda ayudar la sociedad a cambiar su dirección hacia la sostenibilidad. En los últimos meses la conferencia fue precedida de una newsletter, que se puede leer en el sitio principal y comentar en el blog.

Aqui estan los enlaces directos a las newsletter enviadas:

Newsletter 01
Newsletter 02
Newsletter 03
Newsletter 04
Newsletter 05
Newsletter 06
Newsletter 07
Newsletter 08
Newsletter 09
Newsletter 10
Newsletter 11

¡Ahora solo esperamos la publicación de las actas de la conferencia … y sobre todo vuestra participación en el blog, incluso en su evolución futura!

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Negli ultimi sei mesi, ho avuto il piacere di svolgere il ruolo di amministratore del sito web, della newsletter e del blog per la conferenza Changing the Change, che si terrà a Torino nei giorni 10-11-12 Luglio 2008:

http://www.changingthechange.org

Questa conferenza rappresenta un evento sociale di rilevanza internazionale per studiare come il design (ed in particolare la ricerca di design) possa aiutare la società a cambiare la propria direzione verso la direzione della sostenibilità. In questi mesi la conferenza è stata preceduta da una newsletter, che potete leggere sul sito principale e commentare nel blog.

Ecco i link diretti alle newsletter inviate:

Newsletter 01
Newsletter 02
Newsletter 03
Newsletter 04
Newsletter 05
Newsletter 06
Newsletter 07
Newsletter 08
Newsletter 09
Newsletter 10
Newsletter 11

Rimaniamo ora in attesa della pubblicazione degli atti della conferenza…e soprattutto della vostra partecipazione nel blog, anche per sviluppi futuri!

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A very interesting post by Jamais Cascio, about four different possible future scenarios, with sustainability, technology and organizational forms in mind. We should note that, according to him, open source and distributed organizational forms can lead to two different scenarios, a positive one and a negative one.
Yes, open and peer-to-peer organizational forms promising, but aren’t just perfect! I already wrote some months ago, that we could use them for unsustainable projects too, therefore we should study them to understand how to apply them and where!

Drivers

The four boxes represent a variety of “response” scenarios, each embracing elements of the prevention, mitigation, and remediation approaches to solving the climate crisis. Certain approaches may receive greater emphasis in a given scenario, but all three types of responses can be seen in each world.

The first driver is Who Makes the Rules?, with end-points of Centralized and Distributed. This driver looks at the locus of authority regarding the subject (in this case, climate responses) — are outcomes dependent upon choices made by top-down, centralized leadership, or made by uncoordinated, distributed decision-making?
[...]
The second driver is How Do We Use Technology?, with end-points of Precautionary and Proactionary. This driver looks not at the pace of technological change (something of a canonical scenario driver), but at our political and social approaches to the deployment of new tools and systems.

Scenarios

The combination of these two drivers give us four distinct worlds.

“Power Green” — Centralized and Proactionary: a world where government and corporate entities tend to exert most authority, and where new technologies, systems and response models tend to be tried first and evaluated afterwards. This world is most conducive to geoengineering, but is also one in which we might see environmental militarization (i.e., the use of military power to enforce global environmental regulations) and aggressive government environmental controls. “Green Fascism” is one form of this scenario; “Geoengineering 101″ from my Earth Day Essay is another.

“Functional Green” — Centralized and Precautionary: a world in which top-down efforts emphasize regulation and mandates, while the deployment of new technologies emphasizes improving our capacities to limit disastrous results. Energy efficiency dominates here, along with economic and social innovations like tradable emissions quotas and re-imagined urban designs. The future as envisioned by Shellenberger and Nordhaus could be one form of this scenario; the future as envisioned by folks like Bill McDonough or Amory Lovins could be another. Arguably, this is the default scenario for Europe and Japan.

“We Green” — Distributed and Precautionary: a world in which collaboration and bottom-up efforts prove decisive, and technological deployments emphasize strengthening local communities, enhancing communication, and improving transparency. This is a world of micro-models and open source platforms, “Earth Witness” environmental sousveillance and locavorous diets. Rainwater capture, energy networks, and carbon labeling all show up here. This world (along with a few elements from the “Functional Green” scenario) is the baseline “bright green” future.

“Hyper Green” — Distributed and Proactionary: a world in which things get weird. Distributed decisions and ad-hoc collaboration dominate, largely in the development and deployment of potentially transformative technologies and models. This world embraces experimentation and iterated design, albeit not universally; this scenario is likely to include communities and nations that see themselves as disenfranchised and angry. Micro-models and open source platforms thrive here, too, but are as likely to be micro-ecosystem engineering and open source nanotechnology as micro-finance and open source architecture. States and large corporations aren’t gone, but find it increasingly hard to keep up. One form of this scenario would end with an open source guerilla movement getting its hands on a knowledge-enabled weapon of mass destruction; another form of this scenario is the “Teaching the World to Sing” story from my Earth Day Essay.

via | Beyond the Beyond

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Un post muy interesante, escrito por Jamais Cascio, sobre cuatro posibles escenarios futuros, con la sostenibilidad, la tecnología y las formas de organización en mente. Debemos tener en cuenta que, según él, las formas de organización open source y distribuidas pueden dar lugar a dos hipótesis, una positiva y una negativa.
Sí, las formas de organización open source y peer-to-peer son prometedoras, pero no son simplemente perfectas! Ya lo había escrito hace unos meses, que se podrían utilizar también para proyectos insostenible, y por lo tanto, debemos estudiarlas para comprender la manera de aplicarlas y sobretodo dónde!

Drivers

The four boxes represent a variety of “response” scenarios, each embracing elements of the prevention, mitigation, and remediation approaches to solving the climate crisis. Certain approaches may receive greater emphasis in a given scenario, but all three types of responses can be seen in each world.

The first driver is Who Makes the Rules?, with end-points of Centralized and Distributed. This driver looks at the locus of authority regarding the subject (in this case, climate responses) — are outcomes dependent upon choices made by top-down, centralized leadership, or made by uncoordinated, distributed decision-making?
[...]
The second driver is How Do We Use Technology?, with end-points of Precautionary and Proactionary. This driver looks not at the pace of technological change (something of a canonical scenario driver), but at our political and social approaches to the deployment of new tools and systems.

Scenarios

The combination of these two drivers give us four distinct worlds.

“Power Green” — Centralized and Proactionary: a world where government and corporate entities tend to exert most authority, and where new technologies, systems and response models tend to be tried first and evaluated afterwards. This world is most conducive to geoengineering, but is also one in which we might see environmental militarization (i.e., the use of military power to enforce global environmental regulations) and aggressive government environmental controls. “Green Fascism” is one form of this scenario; “Geoengineering 101″ from my Earth Day Essay is another.

“Functional Green” — Centralized and Precautionary: a world in which top-down efforts emphasize regulation and mandates, while the deployment of new technologies emphasizes improving our capacities to limit disastrous results. Energy efficiency dominates here, along with economic and social innovations like tradable emissions quotas and re-imagined urban designs. The future as envisioned by Shellenberger and Nordhaus could be one form of this scenario; the future as envisioned by folks like Bill McDonough or Amory Lovins could be another. Arguably, this is the default scenario for Europe and Japan.

“We Green” — Distributed and Precautionary: a world in which collaboration and bottom-up efforts prove decisive, and technological deployments emphasize strengthening local communities, enhancing communication, and improving transparency. This is a world of micro-models and open source platforms, “Earth Witness” environmental sousveillance and locavorous diets. Rainwater capture, energy networks, and carbon labeling all show up here. This world (along with a few elements from the “Functional Green” scenario) is the baseline “bright green” future.

“Hyper Green” — Distributed and Proactionary: a world in which things get weird. Distributed decisions and ad-hoc collaboration dominate, largely in the development and deployment of potentially transformative technologies and models. This world embraces experimentation and iterated design, albeit not universally; this scenario is likely to include communities and nations that see themselves as disenfranchised and angry. Micro-models and open source platforms thrive here, too, but are as likely to be micro-ecosystem engineering and open source nanotechnology as micro-finance and open source architecture. States and large corporations aren’t gone, but find it increasingly hard to keep up. One form of this scenario would end with an open source guerilla movement getting its hands on a knowledge-enabled weapon of mass destruction; another form of this scenario is the “Teaching the World to Sing” story from my Earth Day Essay.

via | Beyond the Beyond

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Un post molto interessante, scritto da Jamais Cascio, su quattro possibili scenari futuri, con sostenibilità, tecnologia e organizzazioni sociali in mente. Bisogna notare come, secondo lui, l’adozione di forme organizzative open source e distribuite possano portare a due distinti scenari, uno positivo ed uno negativo.
Si, le forme organizzative open e peer-to-peer sono promettenti, ma non sono di per sé perfette! Come ho scritto qualche mese fa, possiamo utilizzarle anche per progetti insostenibili, e quindi dobbiamo studiare sia come applicarle che in quali direzioni farlo!

Drivers

The four boxes represent a variety of “response” scenarios, each embracing elements of the prevention, mitigation, and remediation approaches to solving the climate crisis. Certain approaches may receive greater emphasis in a given scenario, but all three types of responses can be seen in each world.

The first driver is Who Makes the Rules?, with end-points of Centralized and Distributed. This driver looks at the locus of authority regarding the subject (in this case, climate responses) — are outcomes dependent upon choices made by top-down, centralized leadership, or made by uncoordinated, distributed decision-making?
[...]
The second driver is How Do We Use Technology?, with end-points of Precautionary and Proactionary. This driver looks not at the pace of technological change (something of a canonical scenario driver), but at our political and social approaches to the deployment of new tools and systems.

Scenarios

The combination of these two drivers give us four distinct worlds.

“Power Green” — Centralized and Proactionary: a world where government and corporate entities tend to exert most authority, and where new technologies, systems and response models tend to be tried first and evaluated afterwards. This world is most conducive to geoengineering, but is also one in which we might see environmental militarization (i.e., the use of military power to enforce global environmental regulations) and aggressive government environmental controls. “Green Fascism” is one form of this scenario; “Geoengineering 101″ from my Earth Day Essay is another.

“Functional Green” — Centralized and Precautionary: a world in which top-down efforts emphasize regulation and mandates, while the deployment of new technologies emphasizes improving our capacities to limit disastrous results. Energy efficiency dominates here, along with economic and social innovations like tradable emissions quotas and re-imagined urban designs. The future as envisioned by Shellenberger and Nordhaus could be one form of this scenario; the future as envisioned by folks like Bill McDonough or Amory Lovins could be another. Arguably, this is the default scenario for Europe and Japan.

“We Green” — Distributed and Precautionary: a world in which collaboration and bottom-up efforts prove decisive, and technological deployments emphasize strengthening local communities, enhancing communication, and improving transparency. This is a world of micro-models and open source platforms, “Earth Witness” environmental sousveillance and locavorous diets. Rainwater capture, energy networks, and carbon labeling all show up here. This world (along with a few elements from the “Functional Green” scenario) is the baseline “bright green” future.

“Hyper Green” — Distributed and Proactionary: a world in which things get weird. Distributed decisions and ad-hoc collaboration dominate, largely in the development and deployment of potentially transformative technologies and models. This world embraces experimentation and iterated design, albeit not universally; this scenario is likely to include communities and nations that see themselves as disenfranchised and angry. Micro-models and open source platforms thrive here, too, but are as likely to be micro-ecosystem engineering and open source nanotechnology as micro-finance and open source architecture. States and large corporations aren’t gone, but find it increasingly hard to keep up. One form of this scenario would end with an open source guerilla movement getting its hands on a knowledge-enabled weapon of mass destruction; another form of this scenario is the “Teaching the World to Sing” story from my Earth Day Essay.

via | Beyond the Beyond

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L’ecosistema della foca comune: rete delle interazioni alimentari (particolare)

« Intro.01 « Intro.02 « Intro.03 « Intro.04

Perchè la comprensione della Complessità può essere utile per la comprensione della Sostenibilità?

Perché, a mio avviso, la mancata comprensione della insostenibilità della società attuale è anche un problema di mancata comprensione della complessità dei sistemi naturali, sociali ed economici in cui viviamo.
Il tentativo di riduzione (o di sopravvalutazione) della Complessità è nato con la Modernità, che lo ha applicato ai sistemi sociali, ambientali e territoriali (portandoci verso l’insostenibilità). Per Rullani1 infatti la Modernità (e in special modo la programmazione della grande impresa fordista) genera ambienti artificiali a complessità ridotta, che hanno il pregio di rendere controllabili i comportamenti degli agenti. E una modernità che procede riducendo la complessità del mondo umano e sociale ha pochissimi punti di contatto con la nozione di territorio, inteso come sintesi sedimentata in un luogo, di storia, cultura e di relazioni tra gli uomini e l’ecosistema. Nella teoria e nella pratica dell’economia moderna, il territorio è di fatto scomparso; al suo posto spazi artificiali, privi di complessità e posti a disposizione del calcolo di convenienza.
Un territorio senza complessità è un territorio senza qualità, uno dei tanti luoghi (o nonluoghi2), addensamenti o rarefazioni prodotte dall’algoritmo di calcolo.
Se il Design si interessa di territorio (per la sua qualità), deve affrontare questa complessità.

Questa strategia riduzionista ha mostrato nel corso degli anni di essere efficace solo nel breve termine, aumentando invece problemi ed effetti secondari nel lungo termine, soprattutto in termini di impatto sostenibile. Di fatto, persiste una tendenza maggioritaria a considerare la sostenibilità in maniera riduzionista, ricercando singole soluzioni pratiche e tecnologiche a singoli problemi, e non soluzioni sistemiche per la complessità del sistema sociale.

Emerge tuttavia una consapevolezza dell’importanza di affrontare la complessità rivalutando la dimensione locale come il luogo specifico di ogni azione per il raggiungimento della sostenibilità. La complessità della società attuale e degli ecosistemi in cui risiede richiedono la comprensione delle interrelazioni sottostanti alla scala locale e a quella globale. Per capire a che risultati le pratiche economiche (e quindi anche progettuali) attuali ci stiano portando, bisogna infatti comprendere le connessioni nascoste tra le dimensioni economiche, sociali ed ambientali, e i cicli di retroazione che generano. La sostenibilità, a livello locale e globale, ha una dimensione complessa ineludibile.

La nostra società, la nostra economia, e gli ecosistemi in cui viviamo (e da cui traiamo risorse) sono sistemi complessi, che interagiscono a vicenda; la mancata comprensione delle loro connessioni (e quindi della loro complessità) porta alla mancata comprensione delle iniziative realmente necessarie per il raggiungimento della sostenibilità.
In un sistema complesso, le connessioni tra tutti gli elementi del sistema rappresentano l’architettura che lo sostiene e ne permette la sopravvivenza. L’eliminazione di anche un solo elemento, può provocare effetti a catena, sino a portare al collasso dell’intero sistema (in un ecosistema, ad esempio, tutti gli esseri viventi presenti in esso). E quindi la stessa cosa avviene anche nel sistema sociale e nel sistema economico: ogni azione (anche progettuale) deve essere pensata senza sopravvalutare la complessità e le connessioni tra gli elementi.


L’ecosistema della foca comune: rete delle interazioni alimentari (totale)

In queste connessioni tra sistema sociale, economico e naturale, vive il designer e quindi agisce il Design, che può forse imparare dalle Comunità Open P2P come gestire questa molteplicità di elementi e direzioni. La diversità è il carattere distintivo della natura e il fondamento della stabilità ecologica, e le comunità Open P2P presentano pratiche in grado di valorizzare la diversità dei propri partecipanti riuscendo a costruire una intelligenza collettiva, basata su un apprendimento reciproco e quindi aperto e tollerante.

Forme organizzative e principi Open P2P sono sì ben definiti, ma ancora molto laschi e malleabili, tant’è che c’è chi crede siano un esempio di Anarchia, di Comunismo, di Capitalismo puro, che non siano Comunismo (o quasi), oppure un fenomeno radicalmente differente, da studiare in profondità.

É quindi possibile studiare come modificare e applicare queste forme organizzative comunitarie, che possono assumere differenti forme: proprio la loro flessibilità ne ha causato la diffusione ad altri ambiti. Quindi potremmo utilizzare forme organizzative Open P2P per diffondere attività discutibili come attività militari, attività di controllo, o attività che, aumentate di scala, aumentano il loro inquinamento e il divario tra ricchi e poveri (rappresentando una prospettiva futura inquietante). Oppure potremmo utilizzare per diffondere attività sostenibili dal punto di vista sociale, economico ed ambientale.

Possiamo vedere queste forme organizzative come una scatola: hanno una forma (valori e pratiche organizzative), ma è il contenuto che dà loro un senso ed una direzione. Contenuto che deve sì essere adatto alla forma della scatola, ma abbiamo visto che questa è abbastanza flessibile: occorre quindi decidere quali contenuti utilizzare. Vista la capacità queste forme di gestire la complessità, è possibile scegliere di utilizzarle per entità complesse come il territorio e la sostenibilità e quindi per un Design ad esse diretto.

Design, Dimensione Locale, Open Source, P2P, Web 2.0, ecc. sono quindi al centro della mia ricerca (e quindi di questo sito web), ma analizzati dal punto di vista della complessità e della sostenibilità.
Verranno quindi analizzati anche tutti quei casi che non si interessano esplicitamente alla sostenibilità, ma che potrebbero esserci utili per capire come possa essere fatto.

Quindi non ci resta che sapere qualcosa in più sulle Comunità Open P2P e su come il Design possa progettare per loro…

(continua)

Notes:

  1. (2002) Rullani E., Il distretto industriale come sistema adattativo complesso, in Quadrio Curzio A., Fortis M. (a cura di), complessità e distretti industriali: dinamiche, modelli, casi reali, Il Mulino, Bologna []
  2. Marc Augé, Nonluoghi : introduzione a una antropologia della surmodernità, Elèuthera, Milano 1993 []
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Seal Ecosystem: the Food Web (detail)

« Intro.01 « Intro.02 « Intro.03 « Intro.04

Why Design should learn how to relate to Complexity to understand Sustainability?

Because, according to me, the lack of understanding the unsustainability of society is also a problem of lack of understanding the complexity of the natural, social and economic (complex) systems in which we live. The attempt of reduction (or overappreciation) of Complexity has born with Modernity, that has applied it to the social, natural and territorial systems (leading us towards the unsustainability we face now).
For Rullani1 Modernity (and in special way the great fordist company) generates artificial environments with reduced complexity, that let one control the behaviour of the agents. And a modernity that proceeds reducing the complexity of the human and social dimension has few points of contact with the territory, that is a layered and localized synthesis of history, culture and of relations between men and the ecosystem. In the theory and the practice of the modern economy, the territory has disappeared; artificial spaces with a a reduced complexity for the convenience of calculation have replaced it.
A territory without complexity is a territory without quality, one of the many places (or non-places2), accumulations produced by the economic algorithm. If Design is interested about the territory (to improve its quality), it must face this complexity.

This reductionist strategy has been proving, during the years, to be effective only in the short term, having increased instead problems and secondary effects in the long term, especially on the sustainability side. Nowadays, most of the people still to consider sustainability in a reductionist way, searching single practical and technological solutions to single problems, and not systemic solutions for the complexity of the social system.

However, there is an emerging awareness of the importance of facing complexity to attain sustainability, through the reevaluatiion of the local dimension as the specific place of action. The complexity of the society and of the ecosystems in which it resides demand the understanding of the hidden connections at the local and global scale. In order to understand where the economical practices (and therefore also the design practices) are leading us, we must understand the hidden connections between the economic, social and natural systems, and the feedback that they generate between each other. Sustainability, at the local and globl level, has an unavoidable complex dimension.

Our society, our economy, and the ecosystems in which we live (and from which we draw resources) are complex systems that interact between each other; the lack of understanding of their connections (and therefore of their complexity) leads to the lack of understanding of the initiatives that are really necessary for reaching sustainability. In a complex system, the connections between all the elements of the system represent the architecture that supports it and allows is survival. The elimination of a single element can provoke unpredictable effects, eventually leading to the collapse of the entire system (in an ecosystem, for example, all the living beings in it). And therefore the same thing happens also in the social system and the economic system: every action (also the design ones) must be thought without underestimating the complexity and the connections between the elements.


Seal Ecosystem: the Food Web (whole)

In these connections between social, economic and natural systems, the designer lives and therefore Design acts, and it can perhaps learn from the Open P2P Communities how to manage this variety of elements and directions. The diversity is the main characteristic of the nature and the foundation of the ecological stability, and the Open P2P Communities introduce some suitable practices to valorize the diversity of their own participants, succeeding in the construction of a collective intelligence based on an open and tolerant peer-to-peer learning.

Open P2P organizational forms and principles are very defined, but still loose in some way, that there is someone that believes they represent Anarchy, Communism, perfect free market and therefore Capitalism, or that they are not Communism (or something similar), or maybe a radically different phenomenon, that we should study better.

Therefore, it’s possible to study how to modify and apply these community-based organizational forms, as they can be adapted to many situations: their flexibility has made them so widespread. We could use Open P2P organizational forms in order to diffuse questionable activities like military activities, control activities, or activities that, with an increase of their scale, could lead to an increase pollution and the gap between rich and poor (representing an awful future). Or we could use them in order to diffuse sustainable activities from the social, economic and natural point of view.

We can see these organizational forms like a box: they have a shape (the values and practices), but it is the content that give them a sense and a direction. A content that it must be adapted to the shape of the box, but we have seen that it is flexible enough: it is necessary therefore to decide which contents we should use. As this organizational forms are so suitable to manage complexity, it is possible to choose them for complex entities such as the territory and its sustainability, and therefore for a Design directed to this issues.

Design, Locality, Open Source, P2P, Web 2.0… are therefore the center of my research (and of this website), but I’m going to analyze them from the complexity and sustainability point of view. And I’m going to analyze all the cases that are not explicitly related to sustainabilty, as they could be useful in order to understand how to spread sustainable activities.

Then we should know something more about Open P2P Communities and about how Design can be used for them…

(to be continued)

Notes:

  1. (2002) Rullani E., Il distretto industriale come sistema adattativo complesso, in Quadrio Curzio A., Fortis M. (a cura di), complessità e distretti industriali: dinamiche, modelli, casi reali, Il Mulino, Bologna []
  2. Marc Augé, Non-places: Introduction to an anthropology of supermodernity, Verso, London & New York 1995 []
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« Intro.01

Perchè ci si interessa di comunità e quindi di partecipazione al progetto per intervenire sulla dimensione locale verso la sostenibilità? Il Design non si è confrontato da anni con il tema della sostenibilità?

Certo, il Design si è confrontato a lungo con il tema della sostenibilità, imparando da successi ed insuccessi.1 La conclusione è che non basta intervenire con un semplice redesign (o ecodesign) riducendo il numero di materiali e la loro quantità, nè proponendo servizi, che non sono poi così immateriali come si vorrebbe. Questi tentativi hanno infatti avuto un effetto contrario (rebound effect), che ha portato all’aumento di prodotti e servizi offerti (e quindi all’aumento di risorse utilizzate).

La strada che ora si pensa sia più promettente è quella di proporre (e favorire la diffusione) di stili di vita sostenibili, basati su un utilizzo ragionato ed equo delle risorse. Stili di vita che possono essere proposti da designer ed imprese, ma che molto più spesso sono già esistenti, anche se minoritari: poco diffusi e poco conosciuti nella società. Casi che Ezio Manzini chiama Comunità Creative2. Iniziative bottom-up di auto-organizzazione (perlopiù su base comunitaria) per la messa in pratica di attività sostenibili nella propria dimensione locale.

Un ruolo che il Design potrebbe rivestire è quindi anche quello di favorire l’emergenza e la diffusione di queste Comunità Creative, attraverso la fornitura di prodotti, artefatti comunicativi, servizi e strategie che permettano loro di svolgere le proprie attività con successo. Ma come può il Design relazionarsi ad una comunità, dato che non ha, tradizionalmente, una tale esperienza?

Certo, si potrebbe imparare qualcosa da Architettura, Urbanistica e Web Design, discipline che tradizionalmente hanno preso in considerazione la partecipazione ai processi progettuali.

Ci si auspica quindi che il Design apprenda a relazionarsi con la complessità delle comunità e della loro dimensione locale, osservando quelle discipline e quei casi che sono riusciti a farlo con successo…come ad esempio anche le comunità Open Source, P2P e simili

(continua)

Notes:

  1. (2003) Manzini E., Jegou F., Quotidiano sostenibile. Scenari di vita urbana, Edizioni Ambiente, Milano []
  2. (2006) Manzini E., Creative communities, collaborative networks and distributed economies. Promising signals for a sustainable development , Dis-Indaco, Politecnico di Milano, (link al file, in inglese) []
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« Intro.01

As designers, why are we interested in communities and so in participation to improve the qualities of a locality towards sustainability? The Design community has reflected upon the sustainability issue in the past years, why are we interested in community now?

For sure, the Design community has reflected upon sustainability, learning from successes and failures.1 Now, we are at a point where we know that simply redesigning products (ecodesign) reducing materials number and quantity and proposing services (which are not so immaterial as we thought) it’s not enough to achieve sustainability.

These attempts have brought to a completely opposite effect (rebound effect), an incredible growth of products and services on the market (and, as a consequence, a growth in the use of resources).

Maybe it’s better to propose (and improve the diffusion of) sustainable lifestyles, based on sustainable and fair use of resources. Lifestyles that could be proposed by designers or companies, but already exist in the society, though they are not very well known and widrespread. Ezio Manzini calls them Creative Communities2. Bottom-up communities that self-organize to solve local problems in a sustainable way.

Design could support the emergence and diffusion of the Creative Communities, providing them products, communication tools, services and strategies that can help them doing their activities. But Design have (almost) never considered communities, how can it relate with communities in participative projects?

For sure, Design could learn something from Architecture, Urban Planning and Web Design, that usually deal with participation.

Maybe the Design community could learn how to face the complexity of communities an of their local dimension, looking at whom have been capable to do it successfully…for example, Open Source communities, P2P communities and similar communities

(to be continued)

Notes:

  1. (2003) Manzini E., Jegou F., Quotidiano sostenibile. Scenari di vita urbana, Edizioni Ambiente, Milano []
  2. (2006) Manzini E., Creative communities, collaborative networks and distributed economies. Promising signals for a sustainable development , Dis-Indaco, Politecnico di Milano, (link to the file, in english) []
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« Intro.01

¿Porqué el Diseño se interesa ahora de comunidades y entonces de participación para mejorar la dimensión local hacía la sostenibilidad? ¿La comunidad del Diseño no se ha ya enfrentado con los temas de la sostenibilidad?

Por supuesto, el Diseño se ha confrontado por mucho tiempo con el tema de la sostenibilidad, aprendiendo de los éxitos y de los fracasos.1 Estamos ahora en una situación donde sabemos que no es bastante un simple redesign (o ecodesign) de los productos, reduciendo el número y la cantidad de materiales, y tampoco proponer servicios, que no son tan inmateriales como creíamos. Estas tentativas han obtenido el efecto contrario (rebound effect), o sea el hecho que el número de productos y servicios ofrecidos en el mercado ha crecido muchisimo (y entonces también el uso de recursos).

Se piensa ahora que sea mejor proponer (y apoyar) estilos de vida sostenibles, basados en un uso sostenible y justo de los recursos. Estilos de vida que pueden ser propuestos por empresas y diseñadores, pero que muchos ya existen en la sociedad, aunque sean muy poco difusos y conocidos. Se trata de aquellas comunidades que Ezio Manzini llama Comunidades Creativas2. Iniciativas desde abajo (bottom-up) de comunidades que se auto-organizan para resolver problemas locales con actividades sostenibles.

El Diseño podría tener un papel muy importante como apoyo a la emersión y a la difusión de estas Comunidades Creativas, a través de productos, herramientas comunicativas, servicios y estrategias que les ayuden a desarrolar sus actividades con éxito. ¿Pero cómo puede el Diseño relacionarse con una comunidad, si casi nunca se ha interesado en esas y en su participación?

Por supuesto, podría aprender algo desde Arquitectura, Urbanística y Web Design, que se han interesado muchas veces en la participación y en las comunidades en sus proyectos.

El Diseño tendría que aprender a relacionarse con la complejidad de las comunidades y de su dimensión local, aprendiendo desde aquellas disciplinas y desde aquellos casos que han logrado hacerlo con éxito…como, por ejemplo, las comunidades Open Source, P2P y semejantes

(continua)

Notes:

  1. (2003) Manzini E., Jegou F., Quotidiano sostenibile. Scenari di vita urbana, Edizioni Ambiente, Milano []
  2. (2006) Manzini E., Creative communities, collaborative networks and distributed economies. Promising signals for a sustainable development , Dis-Indaco, Politecnico di Milano, (enlace al archivo, en inglés) []
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