November 18, 2008, 11:41 pm
From Flocking simulation to 3D Architecture
Categories: Complexity| Texts| Video
Tags: Architectural Design, Complex Systems, Design Methodology, Generative system, processing.org, Swarm / Flock / Crowd, USA
After the post where I wrote about flocking algorithms used in a site-specific art/design installation by Todo Design, I ‘d like here to write about another experiment with such algorithms.
While surfing on Vimeo I found this video by Aaron Westre from Minneapolis (Minnesota, USA), where he explains very well his master’s degree thesis on using flocking algorithms in order to design 3D architectures; here’s the video:
Introduction to Complexity Machine 1 from Aaron Westre on Vimeo.
Moving between design, science and computation Aaron Westre developed his his own software (you can download it here), “Complexity Machine 1” using the open source software Processing, where he runs his behavioral simulation describing the rules of the agents.
What is interesting in this project, is that the complexity of a system is not used as just inspiration or decoration, but as whole different way to design a structure, as if it were designed or modeled by a flock of birds.
(more…)

